diff --git a/game/css/style.css b/game/css/style.css
index 5bdf47c..0ca4fb3 100644
--- a/game/css/style.css
+++ b/game/css/style.css
@@ -2777,3 +2777,127 @@ body.theme-winter .banner-card {
}
}
+/* ─── Crazy Dave Story Dialogues & Balloons ─── */
+.dave-card {
+ max-width: 520px;
+ width: 92%;
+ background: linear-gradient(135deg, #2b1810 0%, #170d08 100%);
+ border: 3px solid #ffb300;
+ box-shadow: 0 12px 40px rgba(0, 0, 0, 0.9), 0 0 25px rgba(255, 179, 0, 0.35);
+ border-radius: 16px;
+ padding: 22px 24px;
+ animation: popIn 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275);
+}
+
+.dave-character-wrap {
+ display: flex;
+ align-items: center;
+ gap: 14px;
+ margin-bottom: 14px;
+ border-bottom: 1px solid rgba(255, 179, 0, 0.25);
+ padding-bottom: 12px;
+}
+
+.dave-avatar {
+ font-size: 40px;
+ background: radial-gradient(circle, #5d4037, #21120b);
+ border: 2px solid #ffd54f;
+ border-radius: 50%;
+ width: 60px;
+ height: 60px;
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ box-shadow: 0 4px 12px rgba(0, 0, 0, 0.6);
+ animation: daveWobble 2.2s infinite ease-in-out;
+ flex-shrink: 0;
+}
+
+@keyframes daveWobble {
+ 0%, 100% { transform: rotate(0deg) scale(1); }
+ 25% { transform: rotate(-5deg) scale(1.05); }
+ 75% { transform: rotate(5deg) scale(1.05); }
+}
+
+.dave-title-wrap {
+ text-align: left;
+}
+
+.dave-speaker-name {
+ color: #ffca28;
+ font-size: 20px;
+ margin: 0;
+ text-shadow: 1px 1px 2px #000;
+ font-weight: 800;
+ letter-spacing: 0.5px;
+}
+
+.dave-subtitle {
+ color: #bcaaa4;
+ font-size: 12px;
+ margin-top: 2px;
+}
+
+.dave-speech-bubble {
+ position: relative;
+ background: rgba(255, 255, 255, 0.08);
+ border: 2px solid #8d6e63;
+ border-radius: 12px;
+ padding: 16px 18px;
+ margin-bottom: 18px;
+ text-align: left;
+ backdrop-filter: blur(6px);
+}
+
+.dave-text {
+ font-size: 15px;
+ color: #fff9c4;
+ line-height: 1.45;
+ margin: 0;
+ font-weight: 600;
+ text-shadow: 0 1px 3px rgba(0, 0, 0, 0.8);
+}
+
+.btn-dave-continue {
+ background: linear-gradient(135deg, #2e7d32, #43a047);
+ font-size: 15px;
+ font-weight: bold;
+ padding: 10px 32px;
+ border: 2px solid #a5d6a7;
+ letter-spacing: 0.5px;
+ box-shadow: 0 4px 14px rgba(46, 125, 50, 0.5);
+ transition: transform 0.15s, box-shadow 0.15s;
+ cursor: pointer;
+}
+
+.btn-dave-continue:hover {
+ transform: translateY(-2px);
+ box-shadow: 0 6px 20px rgba(76, 175, 80, 0.7);
+}
+
+/* ─── Profile Extended Lifetime Statistics ─── */
+.profile-lifetime-section {
+ margin-top: 10px;
+ padding: 10px;
+ background: rgba(0, 0, 0, 0.28);
+ border-radius: 8px;
+ border: 1px solid rgba(255, 255, 255, 0.12);
+}
+
+.profile-section-title {
+ font-size: 11px;
+ font-weight: bold;
+ color: #ffca28;
+ margin-bottom: 6px;
+ text-align: left;
+ letter-spacing: 0.5px;
+}
+
+.lifetime-stats-grid {
+ margin-bottom: 0;
+}
+
+.profile-stat-box.full-width {
+ grid-column: span 2;
+}
+
diff --git a/game/index.html b/game/index.html
index b9dc9d7..cb13daf 100644
--- a/game/index.html
+++ b/game/index.html
@@ -223,6 +223,27 @@
+
+
💾 Резервная копия сохранений:
diff --git a/game/js/entities/plant.js b/game/js/entities/plant.js
index 6468a7f..e88fbab 100644
--- a/game/js/entities/plant.js
+++ b/game/js/entities/plant.js
@@ -49,6 +49,11 @@ window.Plant = class Plant {
this.armorReduction = this.level >= 2 ? 0.15 : 0;
this.recoilDps = this.level === 3 ? 18 : 0; // Thorns on Tier 3!
break;
+ case 'tallnut':
+ this.maxHealth = this.level === 3 ? 4800 : (this.level === 2 ? 3600 : 2400);
+ this.armorReduction = this.level >= 2 ? 0.2 : 0.05;
+ this.recoilDps = this.level === 3 ? 25 : 0;
+ break;
case 'cherrybomb':
this.fuse = 1.2;
this.fuseTimer = 0;
@@ -262,6 +267,7 @@ window.Plant = class Plant {
z.takeDamage(1800);
gameState.addScore(250);
gameState.zombiesKilled++;
+ if (typeof gameState.recordStat === 'function') gameState.recordStat('zombiesKilled', 1);
}
}
}
@@ -284,6 +290,7 @@ window.Plant = class Plant {
victim.takeDamage(9999);
gameState.addScore(200);
gameState.zombiesKilled++;
+ if (typeof gameState.recordStat === 'function') gameState.recordStat('zombiesKilled', 1);
if (window.PvZAudio) window.PvZAudio.playGulp();
if (this.level === 3 && this.bitesLeft > 1) {
@@ -324,6 +331,7 @@ window.Plant = class Plant {
z.takeDamage(1800);
gameState.addScore(250);
gameState.zombiesKilled++;
+ if (typeof gameState.recordStat === 'function') gameState.recordStat('zombiesKilled', 1);
killedAny = true;
}
}
@@ -382,6 +390,9 @@ window.Plant = class Plant {
case 'wallnut':
this.drawWallnut(ctx);
break;
+ case 'tallnut':
+ this.drawTallnut(ctx);
+ break;
case 'cherrybomb':
this.drawCherryBomb(ctx);
break;
@@ -546,60 +557,385 @@ window.Plant = class Plant {
}
drawWallnut(ctx) {
- const healthRatio = this.health / this.maxHealth;
+ const healthRatio = Math.max(0, Math.min(1, this.health / this.maxHealth));
+
+ // Base nut body (Outer shell)
ctx.fillStyle = '#8d6e63';
ctx.beginPath();
ctx.ellipse(0, 2, 22, 28, 0, 0, Math.PI * 2);
ctx.fill();
+ // Inner walnut tone / lighting
ctx.fillStyle = '#a1887f';
ctx.beginPath();
ctx.ellipse(-6, -4, 14, 20, -0.2, 0, Math.PI * 2);
ctx.fill();
- ctx.fillStyle = '#ffffff';
+ // Subtle nut shell texture creases
+ ctx.strokeStyle = 'rgba(93, 64, 55, 0.4)';
+ ctx.lineWidth = 1.5;
ctx.beginPath();
- ctx.ellipse(-8, -8, 5, 7, 0, 0, Math.PI * 2);
- ctx.ellipse(8, -8, 5, 7, 0, 0, Math.PI * 2);
- ctx.fill();
-
- ctx.fillStyle = '#3e2723';
- ctx.beginPath();
- ctx.arc(-6, -8, 2.5, 0, Math.PI * 2);
- ctx.arc(10, -8, 2.5, 0, Math.PI * 2);
- ctx.fill();
-
- ctx.strokeStyle = '#3e2723';
- ctx.lineWidth = 2;
- ctx.beginPath();
- if (healthRatio > 0.66) {
- ctx.arc(0, 6, 6, 0.2, Math.PI - 0.2);
- } else if (healthRatio > 0.33) {
- ctx.moveTo(-6, 8);
- ctx.lineTo(6, 8);
- } else {
- ctx.arc(0, 12, 6, Math.PI + 0.2, Math.PI * 2 - 0.2);
- }
+ ctx.arc(0, 4, 18, 0.6, 2.5);
ctx.stroke();
- if (healthRatio <= 0.66) {
+ // Degradation State 2 & 3: Chipped Shell / Bite Marks
+ if (healthRatio <= 0.66 && healthRatio > 0.33) {
+ // Degraded: chipped shell notch on upper right
+ ctx.fillStyle = '#5d4037';
+ ctx.beginPath();
+ ctx.arc(19, -12, 5, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.strokeStyle = '#3e2723';
+ ctx.lineWidth = 1.5;
+ ctx.stroke();
+ } else if (healthRatio <= 0.33) {
+ // Heavy Damaged: Large bite marks (deep chunks missing)
+ ctx.fillStyle = '#4e342e';
+ // Upper right large chunk
+ ctx.beginPath();
+ ctx.arc(17, -14, 9, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.strokeStyle = '#2b1b17';
+ ctx.lineWidth = 2;
+ ctx.stroke();
+
+ // Lower left bite chunk
+ ctx.fillStyle = '#4e342e';
+ ctx.beginPath();
+ ctx.arc(-18, 10, 7, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.strokeStyle = '#2b1b17';
+ ctx.lineWidth = 2;
+ ctx.stroke();
+
+ // Exposed nut pulp inside bite marks
+ ctx.fillStyle = '#d7ccc8';
+ ctx.beginPath();
+ ctx.arc(16, -14, 4, 0, Math.PI * 2);
+ ctx.arc(-17, 10, 3, 0, Math.PI * 2);
+ ctx.fill();
+ }
+
+ // Degradation State 2 & 3: Cracks
+ if (healthRatio <= 0.66 && healthRatio > 0.33) {
+ // Moderate cracks
ctx.strokeStyle = '#3e2723';
ctx.lineWidth = 2;
ctx.beginPath();
- ctx.moveTo(12, -18);
- ctx.lineTo(6, -6);
- ctx.lineTo(14, 4);
+ // Upper crack
+ ctx.moveTo(14, -20);
+ ctx.lineTo(8, -10);
+ ctx.lineTo(13, -2);
+ // Forehead crack
+ ctx.moveTo(-10, -18);
+ ctx.lineTo(-5, -11);
ctx.stroke();
- }
- if (healthRatio <= 0.33) {
- ctx.strokeStyle = '#3e2723';
+ } else if (healthRatio <= 0.33) {
+ // Severe deep cracks
+ ctx.strokeStyle = '#2b1b17';
ctx.lineWidth = 2.5;
ctx.beginPath();
- ctx.moveTo(-14, -14);
- ctx.lineTo(-6, -2);
- ctx.lineTo(-12, 10);
+ // Right heavy fissure
+ ctx.moveTo(16, -22);
+ ctx.lineTo(7, -10);
+ ctx.lineTo(12, 0);
+ ctx.lineTo(5, 14);
+ // Left heavy fissure
+ ctx.moveTo(-16, -16);
+ ctx.lineTo(-7, -4);
+ ctx.lineTo(-14, 6);
+ ctx.lineTo(-8, 18);
+ // Center branching crack
+ ctx.moveTo(-2, -16);
+ ctx.lineTo(2, -6);
+ ctx.lineTo(-3, 4);
ctx.stroke();
}
+
+ // Eyes & Expressions
+ if (healthRatio > 0.66) {
+ // 100%-66%: Smiling fresh walnut, happy sparkling eyes
+ ctx.fillStyle = '#ffffff';
+ ctx.beginPath();
+ ctx.ellipse(-8, -8, 5, 7, 0, 0, Math.PI * 2);
+ ctx.ellipse(8, -8, 5, 7, 0, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Cute shiny pupils
+ ctx.fillStyle = '#3e2723';
+ ctx.beginPath();
+ ctx.arc(-6, -8, 2.5, 0, Math.PI * 2);
+ ctx.arc(10, -8, 2.5, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Specular glint
+ ctx.fillStyle = '#ffffff';
+ ctx.beginPath();
+ ctx.arc(-7, -9.5, 1.2, 0, Math.PI * 2);
+ ctx.arc(9, -9.5, 1.2, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Rosy cheeks
+ ctx.fillStyle = 'rgba(255, 138, 128, 0.4)';
+ ctx.beginPath();
+ ctx.ellipse(-14, 0, 4, 2.5, 0, 0, Math.PI * 2);
+ ctx.ellipse(14, 0, 4, 2.5, 0, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Happy Smiling Mouth
+ ctx.strokeStyle = '#3e2723';
+ ctx.lineWidth = 2.2;
+ ctx.beginPath();
+ ctx.arc(0, 6, 6.5, 0.2, Math.PI - 0.2);
+ ctx.stroke();
+
+ } else if (healthRatio > 0.33) {
+ // 66%-33%: Degraded state - nervous / concerned eyes, sweat drop, straight tense mouth
+ // Stressed eyes
+ ctx.fillStyle = '#ffffff';
+ ctx.beginPath();
+ ctx.ellipse(-8, -7, 5, 6, 0, 0, Math.PI * 2);
+ ctx.ellipse(8, -7, 5, 6, 0, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Looking sideways nervously
+ ctx.fillStyle = '#3e2723';
+ ctx.beginPath();
+ ctx.arc(-9, -7, 2.2, 0, Math.PI * 2);
+ ctx.arc(7, -7, 2.2, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Worried slanted eyebrows
+ ctx.strokeStyle = '#3e2723';
+ ctx.lineWidth = 1.8;
+ ctx.beginPath();
+ ctx.moveTo(-12, -15);
+ ctx.lineTo(-4, -13);
+ ctx.moveTo(12, -15);
+ ctx.lineTo(4, -13);
+ ctx.stroke();
+
+ // Sweat drop on forehead / temple
+ const sweatBob = Math.sin(this.animTime * 6) * 1.5;
+ ctx.fillStyle = '#4fc3f7';
+ ctx.beginPath();
+ ctx.moveTo(14, -17 + sweatBob);
+ ctx.quadraticCurveTo(17, -13 + sweatBob, 14, -10 + sweatBob);
+ ctx.quadraticCurveTo(11, -13 + sweatBob, 14, -17 + sweatBob);
+ ctx.fill();
+ ctx.fillStyle = '#e1f5fe';
+ ctx.beginPath();
+ ctx.arc(13.5, -12 + sweatBob, 0.9, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Grimace / tense mouth
+ ctx.strokeStyle = '#3e2723';
+ ctx.lineWidth = 2;
+ ctx.beginPath();
+ ctx.moveTo(-6, 8);
+ ctx.lineTo(6, 8);
+ ctx.stroke();
+
+ } else {
+ // <33%: Heavy damaged state - crying / panicked eyes, large tears, wailing mouth
+ // Wide panicked eye whites
+ ctx.fillStyle = '#ffffff';
+ ctx.beginPath();
+ ctx.ellipse(-8, -6, 6, 7.5, 0, 0, Math.PI * 2);
+ ctx.ellipse(8, -6, 6, 7.5, 0, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Trembling dilated pupils
+ const tremX = Math.sin(this.animTime * 20) * 0.8;
+ ctx.fillStyle = '#3e2723';
+ ctx.beginPath();
+ ctx.arc(-8 + tremX, -6, 3, 0, Math.PI * 2);
+ ctx.arc(8 + tremX, -6, 3, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Severe panicked eyebrows
+ ctx.strokeStyle = '#2b1b17';
+ ctx.lineWidth = 2;
+ ctx.beginPath();
+ ctx.moveTo(-13, -13);
+ ctx.lineTo(-4, -17);
+ ctx.moveTo(13, -13);
+ ctx.lineTo(4, -17);
+ ctx.stroke();
+
+ // Streaming Tears down cheeks (animated)
+ const tearPhase = (this.animTime * 5) % 1;
+ ctx.fillStyle = '#29b6f6';
+ // Left tear stream & droplet
+ ctx.fillRect(-9, 1, 2.5, 10);
+ ctx.beginPath();
+ ctx.arc(-7.8, 12 + tearPhase * 6, 2.2, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Right tear stream & droplet
+ ctx.fillRect(7, 1, 2.5, 10);
+ ctx.beginPath();
+ ctx.arc(8.2, 12 + tearPhase * 6, 2.2, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Crying tear pools in eye corners
+ ctx.fillStyle = '#81d4fa';
+ ctx.beginPath();
+ ctx.arc(-8, 0, 3, 0, Math.PI);
+ ctx.arc(8, 0, 3, 0, Math.PI);
+ ctx.fill();
+
+ // Open wailing panicked mouth
+ ctx.fillStyle = '#212121';
+ ctx.beginPath();
+ ctx.ellipse(0, 10, 5.5, 7, 0, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.strokeStyle = '#2b1b17';
+ ctx.lineWidth = 1.8;
+ ctx.stroke();
+
+ // Trembling lower lip
+ ctx.fillStyle = '#ff8a80';
+ ctx.beginPath();
+ ctx.arc(0, 13, 3, 0, Math.PI);
+ ctx.fill();
+ }
+ }
+
+ drawTallnut(ctx) {
+ const healthRatio = Math.max(0, Math.min(1, this.health / this.maxHealth));
+
+ // Tallnut body (Taller silhouette)
+ ctx.fillStyle = '#6d4c41';
+ ctx.beginPath();
+ ctx.ellipse(0, -2, 22, 36, 0, 0, Math.PI * 2);
+ ctx.fill();
+
+ ctx.fillStyle = '#8d6e63';
+ ctx.beginPath();
+ ctx.ellipse(-6, -8, 14, 26, -0.15, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Texture ridge
+ ctx.strokeStyle = 'rgba(62, 39, 35, 0.4)';
+ ctx.lineWidth = 1.5;
+ ctx.beginPath();
+ ctx.arc(0, 2, 24, 0.6, 2.5);
+ ctx.stroke();
+
+ // Bite marks & chips
+ if (healthRatio <= 0.66 && healthRatio > 0.33) {
+ ctx.fillStyle = '#4e342e';
+ ctx.beginPath();
+ ctx.arc(19, -18, 6, 0, Math.PI * 2);
+ ctx.fill();
+ } else if (healthRatio <= 0.33) {
+ ctx.fillStyle = '#3e2723';
+ ctx.beginPath();
+ ctx.arc(18, -20, 10, 0, Math.PI * 2);
+ ctx.arc(-18, 8, 8, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.fillStyle = '#d7ccc8';
+ ctx.beginPath();
+ ctx.arc(17, -20, 4, 0, Math.PI * 2);
+ ctx.arc(-17, 8, 3, 0, Math.PI * 2);
+ ctx.fill();
+ }
+
+ // Cracks
+ if (healthRatio <= 0.66 && healthRatio > 0.33) {
+ ctx.strokeStyle = '#3e2723';
+ ctx.lineWidth = 2;
+ ctx.beginPath();
+ ctx.moveTo(14, -28);
+ ctx.lineTo(7, -16);
+ ctx.lineTo(12, -4);
+ ctx.stroke();
+ } else if (healthRatio <= 0.33) {
+ ctx.strokeStyle = '#2b1b17';
+ ctx.lineWidth = 2.5;
+ ctx.beginPath();
+ ctx.moveTo(15, -30);
+ ctx.lineTo(6, -14);
+ ctx.lineTo(12, 2);
+ ctx.lineTo(4, 20);
+ ctx.moveTo(-15, -20);
+ ctx.lineTo(-6, -6);
+ ctx.lineTo(-14, 10);
+ ctx.stroke();
+ }
+
+ // Face / Expression
+ if (healthRatio > 0.66) {
+ // Stoic / confident tallnut eyes
+ ctx.fillStyle = '#ffffff';
+ ctx.beginPath();
+ ctx.ellipse(-8, -14, 5, 7, 0, 0, Math.PI * 2);
+ ctx.ellipse(8, -14, 5, 7, 0, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.fillStyle = '#3e2723';
+ ctx.beginPath();
+ ctx.arc(-6, -14, 2.5, 0, Math.PI * 2);
+ ctx.arc(10, -14, 2.5, 0, Math.PI * 2);
+ ctx.fill();
+ // Confident smirk
+ ctx.strokeStyle = '#3e2723';
+ ctx.lineWidth = 2;
+ ctx.beginPath();
+ ctx.arc(0, 0, 6, 0.2, Math.PI - 0.2);
+ ctx.stroke();
+ } else if (healthRatio > 0.33) {
+ // Determined / grimace
+ ctx.fillStyle = '#ffffff';
+ ctx.beginPath();
+ ctx.ellipse(-8, -13, 5, 6, 0, 0, Math.PI * 2);
+ ctx.ellipse(8, -13, 5, 6, 0, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.fillStyle = '#3e2723';
+ ctx.beginPath();
+ ctx.arc(-9, -13, 2.2, 0, Math.PI * 2);
+ ctx.arc(7, -13, 2.2, 0, Math.PI * 2);
+ ctx.fill();
+ // Slanted heavy eyebrows
+ ctx.strokeStyle = '#2b1b17';
+ ctx.lineWidth = 2.2;
+ ctx.beginPath();
+ ctx.moveTo(-13, -22);
+ ctx.lineTo(-4, -19);
+ ctx.moveTo(13, -22);
+ ctx.lineTo(4, -19);
+ ctx.stroke();
+ // Tight mouth
+ ctx.moveTo(-6, 2);
+ ctx.lineTo(6, 2);
+ ctx.stroke();
+ // Sweat drop
+ ctx.fillStyle = '#4fc3f7';
+ ctx.beginPath();
+ ctx.arc(14, -22, 2, 0, Math.PI * 2);
+ ctx.fill();
+ } else {
+ // Panicked / crying
+ ctx.fillStyle = '#ffffff';
+ ctx.beginPath();
+ ctx.ellipse(-8, -12, 6, 7.5, 0, 0, Math.PI * 2);
+ ctx.ellipse(8, -12, 6, 7.5, 0, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.fillStyle = '#3e2723';
+ ctx.beginPath();
+ ctx.arc(-8, -12, 3, 0, Math.PI * 2);
+ ctx.arc(8, -12, 3, 0, Math.PI * 2);
+ ctx.fill();
+ // Crying tears
+ ctx.fillStyle = '#29b6f6';
+ ctx.fillRect(-9, -4, 2.5, 14);
+ ctx.fillRect(7, -4, 2.5, 14);
+ // Panicked open mouth
+ ctx.fillStyle = '#212121';
+ ctx.beginPath();
+ ctx.ellipse(0, 4, 6, 8, 0, 0, Math.PI * 2);
+ ctx.fill();
+ }
}
drawPotatoMine(ctx) {
diff --git a/game/js/entities/zombie.js b/game/js/entities/zombie.js
index ecfa20a..04742b3 100644
--- a/game/js/entities/zombie.js
+++ b/game/js/entities/zombie.js
@@ -16,7 +16,9 @@ window.Zombie = class Zombie {
this.eatTimer = 0;
this.slowTimer = 0;
+ this.freezeTimer = 0;
this.hitFlashTimer = 0;
+ this.headSpawned = false;
this.animTime = Math.random() * 5;
this.toRemove = false;
@@ -69,22 +71,52 @@ window.Zombie = class Zombie {
this.health = this.maxHealth;
}
+ get isSlowed() {
+ return this.slowTimer > 0 || this.freezeTimer > 0;
+ }
+
+ set isSlowed(val) {
+ if (val && this.slowTimer <= 0) {
+ this.slowTimer = 4.0;
+ } else if (!val) {
+ this.slowTimer = 0;
+ this.freezeTimer = 0;
+ }
+ }
+
update(dt, gameState) {
this.animTime += dt;
if (this.health <= 0) {
+ if (!this.headSpawned && gameState && gameState.combat) {
+ this.headSpawned = true;
+ gameState.combat.spawnDecapitatedHead(
+ this.x,
+ this.y - 24,
+ this.type,
+ this.isAngry,
+ this.isSlowed,
+ gameState.tree ? gameState.tree.cheats : null
+ );
+ }
this.toRemove = true;
return;
}
if (this.hitFlashTimer > 0) {
this.hitFlashTimer -= dt;
+ if (this.hitFlashTimer < 0) this.hitFlashTimer = 0;
+ }
+
+ if (this.freezeTimer > 0) {
+ this.freezeTimer -= dt;
+ if (this.freezeTimer < 0) this.freezeTimer = 0;
}
// Freeze / slow effect countdown
- if (this.slowTimer > 0) {
- this.slowTimer -= dt;
- this.speed = this.baseSpeed * 0.5;
+ if (this.slowTimer > 0 || this.freezeTimer > 0) {
+ if (this.slowTimer > 0) this.slowTimer -= dt;
+ this.speed = this.baseSpeed * (this.freezeTimer > 0 ? 0.35 : 0.5);
} else {
this.speed = this.baseSpeed;
}
@@ -157,7 +189,7 @@ window.Zombie = class Zombie {
this.hasPaper = false;
this.isAngry = true;
this.baseSpeed = 54; // Enraged run!
- this.speed = this.slowTimer > 0 ? 27 : 54;
+ this.speed = this.isSlowed ? 27 : 54;
if (window.PvZAudio) window.PvZAudio.playStrike();
}
return;
@@ -169,6 +201,51 @@ window.Zombie = class Zombie {
}
}
+ drawFrostCrystal(ctx, cx, cy, size, pulse) {
+ ctx.save();
+ ctx.translate(cx, cy);
+ ctx.rotate(pulse * 0.4);
+ ctx.strokeStyle = 'rgba(224, 247, 250, 0.9)';
+ ctx.fillStyle = '#ffffff';
+ ctx.lineWidth = 1.2;
+ for (let i = 0; i < 3; i++) {
+ ctx.beginPath();
+ ctx.moveTo(-size, 0);
+ ctx.lineTo(size, 0);
+ ctx.stroke();
+ ctx.beginPath();
+ ctx.moveTo(-size * 0.5, -size * 0.35);
+ ctx.lineTo(-size * 0.5, size * 0.35);
+ ctx.moveTo(size * 0.5, -size * 0.35);
+ ctx.lineTo(size * 0.5, size * 0.35);
+ ctx.stroke();
+ ctx.rotate(Math.PI / 3);
+ }
+ ctx.beginPath();
+ ctx.arc(0, 0, 1.2, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.restore();
+ }
+
+ drawFrostCrystals(ctx) {
+ ctx.save();
+ const pulse = Math.sin(this.animTime * 3);
+ const crys = [
+ { x: -18, y: -26, s: 4.5 },
+ { x: 16, y: -22, s: 5.0 },
+ { x: -16, y: 4, s: 4.0 },
+ { x: 14, y: 0, s: 4.5 },
+ { x: -8, y: 24, s: 3.8 },
+ { x: 10, y: 22, s: 4.0 }
+ ];
+ for (let i = 0; i < crys.length; i++) {
+ const c = crys[i];
+ const p = pulse + i;
+ this.drawFrostCrystal(ctx, c.x, c.y, c.s, p);
+ }
+ ctx.restore();
+ }
+
draw(ctx, gameState = null) {
ctx.save();
ctx.translate(this.x, this.y);
@@ -189,7 +266,7 @@ window.Zombie = class Zombie {
: (Math.sin(this.animTime * (this.isAngry ? 8 : (isDancing ? 8 : 3))) * 0.25 + (isDancing ? 0.9 : (this.isAngry ? 0.8 : 0.3)));
const isHit = this.hitFlashTimer > 0;
- const isSlow = this.slowTimer > 0;
+ const isSlow = this.isSlowed;
let skinColor = this.isAngry ? '#b71c1c' : '#809973';
let coatColor = '#5d4037';
@@ -203,10 +280,14 @@ window.Zombie = class Zombie {
if (isSlow) {
skinColor = '#81d4fa';
coatColor = '#455a64';
+ pantsColor = '#263238';
}
if (isHit) {
skinColor = '#ffffff';
- coatColor = '#e0e0e0';
+ coatColor = '#ffffff';
+ pantsColor = '#ffffff';
+ ctx.shadowColor = '#ffffff';
+ ctx.shadowBlur = 12;
}
// Vault jump vertical offset
@@ -368,7 +449,7 @@ window.Zombie = class Zombie {
// Headwear
if (this.type === 'conehead' && this.health > 100) {
- ctx.fillStyle = '#ff6d00';
+ ctx.fillStyle = isHit ? '#ffffff' : '#ff6d00';
ctx.beginPath();
ctx.moveTo(-14, -14);
ctx.lineTo(14, -14);
@@ -385,7 +466,7 @@ window.Zombie = class Zombie {
ctx.closePath();
ctx.fill();
} else if (this.type === 'buckethead' && this.health > 100) {
- ctx.fillStyle = '#90a4ae';
+ ctx.fillStyle = isHit ? '#ffffff' : '#90a4ae';
ctx.beginPath();
ctx.moveTo(-16, -14);
ctx.lineTo(16, -14);
@@ -393,12 +474,12 @@ window.Zombie = class Zombie {
ctx.lineTo(-13, -44);
ctx.closePath();
ctx.fill();
- ctx.strokeStyle = '#546e7a';
+ ctx.strokeStyle = isHit ? '#ffffff' : '#546e7a';
ctx.lineWidth = 2;
ctx.stroke();
} else if (this.type === 'football' && this.health > 100) {
// Football Helmet
- ctx.fillStyle = '#b71c1c';
+ ctx.fillStyle = isHit ? '#ffffff' : '#b71c1c';
ctx.beginPath();
ctx.arc(0, -10, 18, Math.PI, 0);
ctx.fill();
@@ -414,14 +495,14 @@ window.Zombie = class Zombie {
ctx.lineTo(8, -4);
ctx.stroke();
} else if (this.type === 'flag') {
- ctx.strokeStyle = '#8d6e63';
+ ctx.strokeStyle = isHit ? '#ffffff' : '#8d6e63';
ctx.lineWidth = 3;
ctx.beginPath();
ctx.moveTo(10, 10);
ctx.lineTo(16, -55);
ctx.stroke();
- ctx.fillStyle = '#d32f2f';
+ ctx.fillStyle = isHit ? '#ffffff' : '#d32f2f';
ctx.beginPath();
ctx.moveTo(16, -55);
ctx.lineTo(40, -45);
@@ -432,6 +513,23 @@ window.Zombie = class Zombie {
ctx.restore();
+ // Frost Crystals visual effect around slowed / frozen zombie
+ if (isSlow && !isHit) {
+ this.drawFrostCrystals(ctx);
+ }
+
+ // Bright white highlight overlay filter when hit
+ if (isHit) {
+ ctx.save();
+ const flashAlpha = Math.min(1, this.hitFlashTimer / 0.08) * 0.75;
+ ctx.globalAlpha = flashAlpha;
+ ctx.fillStyle = '#ffffff';
+ ctx.beginPath();
+ ctx.ellipse(0, -6, 22, 44, 0, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.restore();
+ }
+
// Health bar if damaged
if (this.health < this.maxHealth) {
const pct = Math.max(0, this.health / this.maxHealth);
diff --git a/game/js/game.js b/game/js/game.js
index c4bec7d..3f62786 100644
--- a/game/js/game.js
+++ b/game/js/game.js
@@ -80,6 +80,13 @@ window.GameEngine = class GameEngine {
// Score & Persistence
this.score = 0;
this.zombiesKilled = 0;
+ this.stats = {
+ zombiesKilled: 0,
+ sunProduced: 0,
+ plantsPlanted: 0,
+ levelsCompleted: 0,
+ coinsEarned: 0
+ };
this.loadUserData();
this.updateRecordDisplay();
this.updateProfileUI();
@@ -110,6 +117,13 @@ window.GameEngine = class GameEngine {
this.maxUnlockedLevel = uData.maxUnlockedLevel || Math.max(this.currentLevel, 1);
this.highScore = uData.highScore || 0;
this.currentTheme = uData.theme || 'classic';
+ this.stats = uData.stats || {
+ zombiesKilled: 0,
+ sunProduced: 0,
+ plantsPlanted: 0,
+ levelsCompleted: 0,
+ coinsEarned: 0
+ };
this.applyTheme(this.currentTheme);
if (this.economy) this.economy.reloadProfileData();
if (this.workshop) this.workshop.loadFromAuth();
@@ -122,10 +136,30 @@ window.GameEngine = class GameEngine {
this.maxUnlockedLevel = parseInt(localStorage.getItem('pvz_max_level') || this.currentLevel.toString(), 10);
this.highScore = parseInt(localStorage.getItem('pvz_highscore') || '0', 10);
this.currentTheme = localStorage.getItem('pvz_theme') || 'classic';
+ try {
+ const rawStats = localStorage.getItem('pvz_stats');
+ this.stats = rawStats ? JSON.parse(rawStats) : {
+ zombiesKilled: 0,
+ sunProduced: 0,
+ plantsPlanted: 0,
+ levelsCompleted: 0,
+ coinsEarned: 0
+ };
+ } catch (_) {
+ this.stats = { zombiesKilled: 0, sunProduced: 0, plantsPlanted: 0, levelsCompleted: 0, coinsEarned: 0 };
+ }
this.applyTheme(this.currentTheme);
}
}
+ recordStat(key, amount = 1) {
+ if (!this.stats) {
+ this.stats = { zombiesKilled: 0, sunProduced: 0, plantsPlanted: 0, levelsCompleted: 0, coinsEarned: 0 };
+ }
+ this.stats[key] = (this.stats[key] || 0) + amount;
+ this.saveUserData();
+ }
+
saveUserData() {
if (window.PvZAuth) {
if (this.achievements) this.achievements.saveToAuth();
@@ -137,6 +171,7 @@ window.GameEngine = class GameEngine {
maxUnlockedLevel: this.maxUnlockedLevel,
highScore: this.highScore,
theme: this.currentTheme,
+ stats: this.stats,
upgrades: this.economy ? this.economy.upgrades : undefined,
materials: this.workshop ? this.workshop.materials : undefined,
plantLevels: this.workshop ? this.workshop.plantLevels : undefined,
@@ -154,6 +189,7 @@ window.GameEngine = class GameEngine {
localStorage.setItem('pvz_max_level', this.maxUnlockedLevel.toString());
localStorage.setItem('pvz_highscore', this.highScore.toString());
localStorage.setItem('pvz_theme', this.currentTheme);
+ localStorage.setItem('pvz_stats', JSON.stringify(this.stats));
if (this.economy) {
localStorage.setItem('pvz_coins', this.economy.totalCoins.toString());
}
@@ -269,6 +305,20 @@ window.GameEngine = class GameEngine {
const totalMats = (mats.bioHumus || 0) + (mats.scrapMetal || 0) + (mats.sunEssence || 0) + (mats.crystals || 0);
statMaterials.textContent = `${totalMats} шт.`;
}
+
+ // Extended lifetime player stats
+ const stats = uData.stats || this.stats || {};
+ const statZombies = document.getElementById('profile-stat-zombies');
+ const statSun = document.getElementById('profile-stat-sun');
+ const statPlants = document.getElementById('profile-stat-plants');
+ const statLevelsWon = document.getElementById('profile-stat-levels-won');
+ const statCoinsEarned = document.getElementById('profile-stat-coins-earned');
+
+ if (statZombies) statZombies.textContent = (stats.zombiesKilled || 0).toLocaleString('ru-RU');
+ if (statSun) statSun.textContent = (stats.sunProduced || 0).toLocaleString('ru-RU');
+ if (statPlants) statPlants.textContent = (stats.plantsPlanted || 0).toLocaleString('ru-RU');
+ if (statLevelsWon) statLevelsWon.textContent = (stats.levelsCompleted || 0).toLocaleString('ru-RU');
+ if (statCoinsEarned) statCoinsEarned.textContent = (stats.coinsEarned || 0).toLocaleString('ru-RU');
}
}
}
@@ -438,6 +488,39 @@ window.GameEngine = class GameEngine {
this.plants.push(p43);
}
+ showDaveDialogue(level, mode, onContinue) {
+ const dialogue = window.CampaignSystem ? window.CampaignSystem.getDaveDialogue(level, mode) : null;
+ if (!dialogue) {
+ if (typeof onContinue === 'function') onContinue();
+ return;
+ }
+
+ const modal = document.getElementById('dave-modal');
+ const speakerEl = document.getElementById('dave-modal-speaker');
+ const subEl = document.getElementById('dave-modal-subtitle');
+ const textEl = document.getElementById('dave-modal-text');
+ const btnContinue = document.getElementById('btn-dave-continue');
+
+ if (speakerEl) speakerEl.textContent = dialogue.title || 'Безумный Дэйв';
+ if (subEl) subEl.textContent = 'Твой чудаковатый сосед';
+ if (textEl) textEl.textContent = `«${dialogue.text}»`;
+ if (btnContinue && dialogue.btnText) btnContinue.textContent = dialogue.btnText;
+
+ if (modal) modal.classList.remove('hidden');
+
+ const handleContinue = () => {
+ if (modal) modal.classList.add('hidden');
+ if (window.PvZAudio) window.PvZAudio.playButtonClick();
+ if (typeof onContinue === 'function') onContinue();
+ };
+
+ if (btnContinue) {
+ const newBtn = btnContinue.cloneNode(true);
+ btnContinue.parentNode.replaceChild(newBtn, btnContinue);
+ newBtn.addEventListener('click', handleContinue);
+ }
+ }
+
init() {
let startLvl = 1;
if (this.currentMode === 'adventure') {
@@ -446,17 +529,19 @@ window.GameEngine = class GameEngine {
startLvl = this.roguelike ? this.roguelike.currentFloor : 1;
}
- // Fixed-conveyor mini-games launch immediately, standard modes open deck builder
- if (this.currentMode === 'bowling' || this.currentMode === 'izombie' || this.currentMode === 'boss' || this.currentMode === 'bossrush') {
- this.startLevel(startLvl, this.currentMode);
- } else {
- this.openSeedSelectionModal(startLvl, this.currentMode);
- }
+ this.showDaveDialogue(startLvl, this.currentMode, () => {
+ // Fixed-conveyor mini-games launch immediately, standard modes open deck builder
+ if (this.currentMode === 'bowling' || this.currentMode === 'izombie' || this.currentMode === 'boss' || this.currentMode === 'bossrush') {
+ this.startLevel(startLvl, this.currentMode);
+ } else {
+ this.openSeedSelectionModal(startLvl, this.currentMode);
+ }
- if (!this.loopStarted) {
- this.loopStarted = true;
- requestAnimationFrame(this.loop.bind(this));
- }
+ if (!this.loopStarted) {
+ this.loopStarted = true;
+ requestAnimationFrame(this.loop.bind(this));
+ }
+ });
}
reset() {
@@ -494,6 +579,9 @@ window.GameEngine = class GameEngine {
if (this.roguelike && this.currentMode === 'roguelike' && this.roguelike.hasRelic('relic_sun_resonance') && !isFalling) {
finalValue += 15;
}
+ if (!isFalling) {
+ this.recordStat('sunProduced', finalValue);
+ }
this.economy.spawnSun(x, y, finalValue, isFalling, targetY);
}
@@ -524,6 +612,7 @@ window.GameEngine = class GameEngine {
if (z.health <= 0) {
this.addScore(250);
this.zombiesKilled++;
+ this.recordStat('zombiesKilled', 1);
if (Math.random() < 0.4) this.spawnCoin(z.x, z.y, 'gold');
}
}
@@ -567,6 +656,7 @@ window.GameEngine = class GameEngine {
if (this.isVictory) return;
this.isVictory = true;
this.isRunning = false;
+ this.recordStat('levelsCompleted', 1);
this.addScore(1000);
this.economy.addCoins(100); // 100 coin bonus for level completion!
@@ -707,6 +797,9 @@ window.GameEngine = class GameEngine {
this.canvas.addEventListener('mousemove', (e) => {
const pos = this.getEventPos(e);
this.hoverCell = this.grid.getCellFromCoords(pos.x, pos.y);
+ if (this.economy) {
+ this.economy.handleMouseMove(pos.x, pos.y);
+ }
if (this.isRunning) {
this.checkTouchCollect(pos);
}
@@ -714,6 +807,9 @@ window.GameEngine = class GameEngine {
this.canvas.addEventListener('mouseleave', () => {
this.hoverCell = null;
+ if (this.economy) {
+ this.economy.handleMouseMove(-1, -1);
+ }
});
this.canvas.addEventListener('click', (e) => {
@@ -736,6 +832,9 @@ window.GameEngine = class GameEngine {
// Mobile touch with Drag & Drop and continuous swipe-collect
this.canvas.addEventListener('touchstart', (e) => {
if (!this.isRunning) return;
+ if (this.economy) {
+ this.economy.handleMouseMove(-1, -1);
+ }
const pos = this.getEventPos(e);
this.checkTouchCollect(pos);
@@ -1000,7 +1099,15 @@ window.GameEngine = class GameEngine {
const btnRestartWin = document.getElementById('btn-restart-win');
if (btnRestartWin) {
btnRestartWin.addEventListener('click', () => {
- this.startLevel(this.currentLevel, this.currentMode);
+ const victoryModal = document.getElementById('victory-modal');
+ if (victoryModal) victoryModal.classList.add('hidden');
+ this.showDaveDialogue(this.currentLevel, this.currentMode, () => {
+ if (this.currentMode === 'bowling' || this.currentMode === 'izombie' || this.currentMode === 'boss' || this.currentMode === 'bossrush' || (this.currentMode === 'adventure' && this.currentLevel === 25)) {
+ this.startLevel(this.currentLevel, this.currentMode);
+ } else {
+ this.openSeedSelectionModal(this.currentLevel, this.currentMode);
+ }
+ });
});
}
@@ -1810,15 +1917,17 @@ window.GameEngine = class GameEngine {
if (startModal) startModal.classList.add('hidden');
if (window.PvZAudio) window.PvZAudio.init();
- if (targetLevel === 25) {
- this.startLevel(targetLevel, 'adventure');
- } else {
- this.openSeedSelectionModal(targetLevel, 'adventure');
- }
- if (!this.loopStarted) {
- this.loopStarted = true;
- requestAnimationFrame(this.loop.bind(this));
- }
+ this.showDaveDialogue(targetLevel, 'adventure', () => {
+ if (targetLevel === 25) {
+ this.startLevel(targetLevel, 'adventure');
+ } else {
+ this.openSeedSelectionModal(targetLevel, 'adventure');
+ }
+ if (!this.loopStarted) {
+ this.loopStarted = true;
+ requestAnimationFrame(this.loop.bind(this));
+ }
+ });
}
});
});
@@ -2817,6 +2926,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant(card.id, col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
+ this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
@@ -2838,6 +2948,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant('lilypad', col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
+ this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
@@ -2851,6 +2962,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant(card.id, col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
+ this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
@@ -2871,6 +2983,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant('flowerpot', col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
+ this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
@@ -2885,6 +2998,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant(card.id, col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
+ this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
@@ -2905,6 +3019,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant(card.id, col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
+ this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
diff --git a/game/js/systems/auth.js b/game/js/systems/auth.js
index a9f9826..bcc63a3 100644
--- a/game/js/systems/auth.js
+++ b/game/js/systems/auth.js
@@ -88,6 +88,13 @@ window.PvZAuth = (function () {
maxUnlockedLevel: 1,
highScore: 0,
theme: 'classic',
+ stats: {
+ zombiesKilled: 0,
+ sunProduced: 0,
+ plantsPlanted: 0,
+ levelsCompleted: 0,
+ coinsEarned: 0
+ },
upgrades: { extraSlot: false, hasRake: false },
unlockedPlants: ['sunflower', 'peashooter', 'wallnut'],
selectedDeck: ['sunflower', 'peashooter', 'wallnut'],
@@ -180,6 +187,10 @@ window.PvZAuth = (function () {
return {
...def,
...serverData,
+ stats: {
+ ...def.stats,
+ ...(serverData.stats || {})
+ },
upgrades: { ...def.upgrades, ...(serverData.upgrades || {}) },
unlockedPlants: serverData.unlockedPlants || def.unlockedPlants,
selectedDeck: serverData.selectedDeck || def.selectedDeck,
diff --git a/game/js/systems/campaign.js b/game/js/systems/campaign.js
index 1dafe0a..4726f4d 100644
--- a/game/js/systems/campaign.js
+++ b/game/js/systems/campaign.js
@@ -8,6 +8,34 @@ window.CampaignSystem = (function() {
{ id: 5, name: 'Крыша Дома', icon: '🏠', biome: 'roof', range: '5-1 .. 5-5' }
];
+ const DAVE_DIALOGUES = {
+ '2-1': {
+ title: '🌙 Безумный Дэйв предупреждает:',
+ text: 'Эй, сосед! Ночью солнце с неба не падает! Обязательно возьми Солнцегриб!',
+ btnText: 'ДАЛЕЕ / В БОЙ ⚔️'
+ },
+ '3-1': {
+ title: '🏊 Безумный Дэйв спешит на помощь:',
+ text: 'Там бассейн! На воде растения тонут — сначала сажай Кувшинки (Lily Pad)!',
+ btnText: 'ДАЛЕЕ / В БОЙ ⚔️'
+ },
+ '4-1': {
+ title: '🌫️ Безумный Дэйв щурится во мгле:',
+ text: 'Ого, какой густой туман! Зомби крадутся в темноте, используй Плантерн и Вздуватель!',
+ btnText: 'ДАЛЕЕ / В БОЙ ⚔️'
+ },
+ '5-1': {
+ title: '🏠 Безумный Дэйв лезет на скат:',
+ text: 'Мы на крыше! Скаты мешают прямой стрельбе — используй Горшки и Катапульты!',
+ btnText: 'ДАЛЕЕ / В БОЙ ⚔️'
+ },
+ '5-5': {
+ title: '🤖 БЕЗУМИЕ ПОЛНОГО МАСШТАБА!',
+ text: 'БЕЗУМИЕ! Доктор Зомбосс выкатил своего гигантского робота! Держи оборону!',
+ btnText: 'ДАЛЕЕ / В БОЙ ⚔️'
+ }
+ };
+
const LEVELS = [
// World 1: Day (1-1 .. 1-5)
{ level: 1, world: 1, stage: 1, code: '1-1', title: 'Первые шаги', desc: 'Знакомство с садом и простыми зомби', waves: 3, biome: 'day', reward: 100 },
@@ -48,6 +76,18 @@ window.CampaignSystem = (function() {
return {
WORLDS,
LEVELS,
+ DAVE_DIALOGUES,
+ getDaveDialogue(levelNum, mode = 'adventure') {
+ if (mode === 'boss' || mode === 'bossrush') {
+ return DAVE_DIALOGUES['5-5'];
+ }
+ const num = parseInt(levelNum, 10) || 1;
+ const levelObj = LEVELS.find(l => l.level === num);
+ if (levelObj && DAVE_DIALOGUES[levelObj.code]) {
+ return DAVE_DIALOGUES[levelObj.code];
+ }
+ return null;
+ },
getLevel(levelNum) {
const num = parseInt(levelNum, 10) || 1;
return LEVELS.find(l => l.level === num) || LEVELS[0];
diff --git a/game/js/systems/combat.js b/game/js/systems/combat.js
index 1ee8659..3af056b 100644
--- a/game/js/systems/combat.js
+++ b/game/js/systems/combat.js
@@ -47,11 +47,175 @@ window.ParticlePool = class ParticlePool {
}
};
+// Zombie Decapitation Flying Head Particle
+window.ZombieHeadParticle = class ZombieHeadParticle {
+ constructor(x, y, options = {}) {
+ this.x = x;
+ this.y = y;
+ this.vx = (Math.random() * 50 + 40) * (Math.random() < 0.5 ? 1 : -0.7);
+ this.vy = -(Math.random() * 60 + 130);
+ this.gravity = 400;
+ this.rotation = 0;
+ this.rotSpeed = (Math.random() * 4 + 4) * (this.vx >= 0 ? 1 : -1);
+ this.groundY = y + 62;
+ this.bounces = 2;
+ this.life = 2.2;
+ this.maxLife = 2.2;
+ this.type = options.type || 'normal';
+ this.isAngry = !!options.isAngry;
+ this.isSlow = !!options.isSlow;
+ this.cheats = options.cheats || null;
+ }
+
+ update(dt) {
+ this.life -= dt;
+ if (this.life <= 0) return;
+
+ this.vy += this.gravity * dt;
+ this.x += this.vx * dt;
+ this.y += this.vy * dt;
+ this.rotation += this.rotSpeed * dt;
+
+ if (this.y >= this.groundY) {
+ this.y = this.groundY;
+ if (this.bounces > 0) {
+ this.bounces--;
+ this.vy = -this.vy * 0.42;
+ this.vx *= 0.6;
+ this.rotSpeed *= 0.5;
+ } else {
+ this.vy = 0;
+ this.vx = 0;
+ this.rotSpeed = 0;
+ }
+ }
+ }
+
+ draw(ctx) {
+ if (this.life <= 0) return;
+ ctx.save();
+
+ const alpha = this.life < 0.6 ? Math.max(0, this.life / 0.6) : 1;
+
+ // Ground shadow
+ const distToGround = Math.max(0, this.groundY - this.y);
+ if (distToGround < 65) {
+ ctx.save();
+ ctx.translate(this.x, this.groundY + 12);
+ ctx.fillStyle = `rgba(0,0,0,${0.25 * (1 - distToGround / 65) * alpha})`;
+ ctx.beginPath();
+ ctx.ellipse(0, 0, 14, 5, 0, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.restore();
+ }
+
+ ctx.translate(this.x, this.y);
+ ctx.rotate(this.rotation);
+ ctx.globalAlpha = alpha;
+
+ let skinColor = this.isAngry ? '#b71c1c' : '#809973';
+ if (this.isSlow) skinColor = '#81d4fa';
+
+ // Head base
+ ctx.fillStyle = skinColor;
+ ctx.beginPath();
+ ctx.roundRect(-14, -16, 28, 30, [10, 10, 6, 6]);
+ ctx.fill();
+
+ // Eyes
+ ctx.fillStyle = this.isAngry ? '#ff5252' : '#fff9c4';
+ ctx.beginPath();
+ ctx.arc(-8, -4, 4.5, 0, Math.PI * 2);
+ ctx.arc(3, -4, 5.5, 0, Math.PI * 2);
+ ctx.fill();
+
+ ctx.fillStyle = '#000';
+ ctx.beginPath();
+ ctx.arc(-9, -4, 2, 0, Math.PI * 2);
+ ctx.arc(2, -4, 2, 0, Math.PI * 2);
+ ctx.fill();
+
+ // Open mouth / teeth
+ ctx.fillStyle = '#212121';
+ ctx.fillRect(-10, 6, 18, 5);
+ ctx.fillStyle = '#fff';
+ ctx.fillRect(-9, 6, 3, 3);
+ ctx.fillRect(-4, 6, 3, 3);
+ ctx.fillRect(1, 8, 3, 3);
+
+ // Cheats
+ if (this.cheats) {
+ if (this.cheats.future) {
+ ctx.fillStyle = '#00e5ff';
+ ctx.fillRect(-12, -7, 22, 6);
+ }
+ if (this.cheats.mustache) {
+ ctx.fillStyle = '#3e2723';
+ ctx.beginPath();
+ ctx.moveTo(-11, 4);
+ ctx.quadraticCurveTo(-4, 0, 0, 3);
+ ctx.quadraticCurveTo(4, 0, 9, 4);
+ ctx.quadraticCurveTo(0, 8, -11, 4);
+ ctx.fill();
+ }
+ }
+
+ // Hat / Helmet
+ if (this.type === 'conehead') {
+ ctx.fillStyle = '#ff6d00';
+ ctx.beginPath();
+ ctx.moveTo(-14, -14);
+ ctx.lineTo(14, -14);
+ ctx.lineTo(3, -48);
+ ctx.lineTo(-3, -48);
+ ctx.closePath();
+ ctx.fill();
+ ctx.fillStyle = '#ffffff';
+ ctx.beginPath();
+ ctx.moveTo(-8, -26);
+ ctx.lineTo(8, -26);
+ ctx.lineTo(6, -34);
+ ctx.lineTo(-6, -34);
+ ctx.closePath();
+ ctx.fill();
+ } else if (this.type === 'buckethead') {
+ ctx.fillStyle = '#90a4ae';
+ ctx.beginPath();
+ ctx.moveTo(-16, -14);
+ ctx.lineTo(16, -14);
+ ctx.lineTo(13, -44);
+ ctx.lineTo(-13, -44);
+ ctx.closePath();
+ ctx.fill();
+ ctx.strokeStyle = '#546e7a';
+ ctx.lineWidth = 2;
+ ctx.stroke();
+ } else if (this.type === 'football') {
+ ctx.fillStyle = '#b71c1c';
+ ctx.beginPath();
+ ctx.arc(0, -10, 18, Math.PI, 0);
+ ctx.fill();
+ ctx.fillStyle = '#ffffff';
+ ctx.fillRect(-3, -28, 6, 18);
+ ctx.strokeStyle = '#ffffff';
+ ctx.lineWidth = 2.5;
+ ctx.beginPath();
+ ctx.moveTo(-12, -4);
+ ctx.lineTo(-2, 4);
+ ctx.lineTo(8, -4);
+ ctx.stroke();
+ }
+
+ ctx.restore();
+ }
+};
+
// Combat & Collision Resolution System (with Bowling Ricochet & Coin Drops)
window.CombatSystem = class CombatSystem {
constructor() {
this.particlePool = new window.ParticlePool(150);
this.particles = [];
+ this.heads = [];
}
reset() {
@@ -59,6 +223,12 @@ window.CombatSystem = class CombatSystem {
this.particlePool.releaseAll(this.particles);
}
this.particles = [];
+ this.heads = [];
+ }
+
+ spawnDecapitatedHead(x, y, type = 'normal', isAngry = false, isSlow = false, cheats = null) {
+ this.heads.push(new window.ZombieHeadParticle(x, y, { type, isAngry, isSlow, cheats }));
+ this.createSplash(x, y + 10, '#689f38', 5);
}
createSplash(x, y, color = '#8bc34a', count = 7) {
@@ -110,6 +280,17 @@ window.CombatSystem = class CombatSystem {
}
this.particles.length = writeIdx;
+ // 1.5 Update Decapitated Heads
+ let headWriteIdx = 0;
+ for (let i = 0; i < this.heads.length; i++) {
+ const h = this.heads[i];
+ h.update(dt);
+ if (h.life > 0) {
+ this.heads[headWriteIdx++] = h;
+ }
+ }
+ this.heads.length = headWriteIdx;
+
// 2. Projectiles vs Zombies
for (const proj of gameState.projectiles) {
if (proj.toRemove) continue;
@@ -279,9 +460,24 @@ window.CombatSystem = class CombatSystem {
}
handleZombieDeath(zombie, gameState) {
+ if (!zombie.headSpawned) {
+ zombie.headSpawned = true;
+ this.spawnDecapitatedHead(
+ zombie.x,
+ zombie.y - 24,
+ zombie.type,
+ zombie.isAngry,
+ zombie.slowTimer > 0 || (zombie.freezeTimer && zombie.freezeTimer > 0) || zombie.isSlowed,
+ gameState && gameState.tree ? gameState.tree.cheats : null
+ );
+ }
+
const pts = zombie.type === 'buckethead' || zombie.type === 'football' ? 300 : (zombie.type === 'conehead' ? 200 : 100);
gameState.addScore(pts);
gameState.zombiesKilled++;
+ if (typeof gameState.recordStat === 'function') {
+ gameState.recordStat('zombiesKilled', 1);
+ }
// Achievement: zombie_slayer
if (gameState.achievements) {
@@ -363,5 +559,8 @@ window.CombatSystem = class CombatSystem {
ctx.fill();
ctx.restore();
}
+ for (const h of this.heads) {
+ h.draw(ctx);
+ }
}
};
diff --git a/game/js/systems/economy.js b/game/js/systems/economy.js
index 4391e61..2a270d5 100644
--- a/game/js/systems/economy.js
+++ b/game/js/systems/economy.js
@@ -48,6 +48,9 @@ window.EconomySystem = class EconomySystem {
}));
this.selectedCard = null;
+ this.hoveredCard = null;
+ this.hoveredCardIndex = -1;
+ this.hoveredCardPos = null;
this.animTime = 0;
this.setDeckForLevel(1, 'day');
}
@@ -276,6 +279,9 @@ window.EconomySystem = class EconomySystem {
this.coins = [];
this.skySunTimer = 0;
this.selectedCard = null;
+ this.hoveredCard = null;
+ this.hoveredCardIndex = -1;
+ this.hoveredCardPos = null;
this.cards.forEach(c => c.timer = 0);
}
@@ -301,6 +307,9 @@ window.EconomySystem = class EconomySystem {
addCoins(amount) {
this.totalCoins += amount;
+ if (amount > 0 && this.engine && typeof this.engine.recordStat === 'function') {
+ this.engine.recordStat('coinsEarned', amount);
+ }
this.saveProfileData();
}
@@ -493,6 +502,175 @@ window.EconomySystem = class EconomySystem {
return { handled: false };
}
+ handleMouseMove(mouseX, mouseY) {
+ this.hoveredCard = null;
+ this.hoveredCardIndex = -1;
+ this.hoveredCardPos = null;
+
+ if (mouseX < 0 || mouseY < 0) return;
+
+ const cardStartX = 105;
+ const cardY = 8;
+ const cardW = 66;
+ const cardH = 72;
+ const spacing = 72;
+
+ for (let i = 0; i < this.cards.length; i++) {
+ const card = this.cards[i];
+ const cx = cardStartX + i * spacing;
+ if (mouseX >= cx && mouseX <= cx + cardW && mouseY >= cardY && mouseY <= cardY + cardH) {
+ this.hoveredCard = card;
+ this.hoveredCardIndex = i;
+ this.hoveredCardPos = { x: cx, y: cardY, w: cardW, h: cardH };
+ return;
+ }
+ }
+
+ // Shovel hover
+ const shovelX = cardStartX + this.cards.length * spacing + 12;
+ if (mouseX >= shovelX && mouseX <= shovelX + 54 && mouseY >= cardY && mouseY <= cardY + cardH) {
+ this.hoveredCard = { id: 'shovel', name: 'Лопата', cost: 0, cooldown: 0 };
+ this.hoveredCardIndex = -2;
+ this.hoveredCardPos = { x: shovelX, y: cardY, w: 54, h: cardH };
+ }
+ }
+
+ getCardInfo(cardId) {
+ const p = window.PLANT_CATALOGUE ? window.PLANT_CATALOGUE.find(item => item.id === cardId) : null;
+ if (p) {
+ return {
+ name: p.name,
+ icon: p.icon || '🌱',
+ cost: p.cost,
+ cooldown: p.cooldown,
+ desc: p.desc || 'Защитник газона.'
+ };
+ }
+ const specialMap = {
+ shovel: { name: 'Лопата', icon: '⛏️', cost: 0, cooldown: 0, desc: 'Выкапывает любое растение с газона, освобождая клетку для новой посадки.' },
+ bowling_nut: { name: 'Орех-шар', icon: '🎳', cost: 0, cooldown: 4.0, desc: 'Катится по дорожке на огромной скорости и сбивает всех зомби на своём пути.' },
+ bowling_cherry: { name: 'Взрывной орех', icon: '💥', cost: 0, cooldown: 12.0, desc: 'Взрывается при первом контакте с зомби в радиусе 3х3 клетки.' },
+ z_normal: { name: 'Обычный зомби', icon: '🧟', cost: 50, cooldown: 2.0, desc: 'Базовый зомби-пехотинец. Идёт вперёд и пожирает растения.' },
+ z_conehead: { name: 'Зомби с конусом', icon: '⚠️', cost: 75, cooldown: 3.0, desc: 'Дорожный конус удваивает запас здоровья зомби.' },
+ z_polevaulter: { name: 'Зомби с шестом', icon: '🏃', cost: 75, cooldown: 4.0, desc: 'Быстро бежит и перепрыгивает первое встреченное растение.' },
+ z_buckethead: { name: 'Зомби с ведром', icon: '🪣', cost: 125, cooldown: 5.0, desc: 'Прочное железное ведро выдерживает массивный урон.' },
+ z_football: { name: 'Зомби-футболист', icon: '🏈', cost: 175, cooldown: 6.0, desc: 'Сверхбыстрый и тяжело бронированный штурмовик.' }
+ };
+ return specialMap[cardId] || {
+ name: cardId,
+ icon: '🌱',
+ cost: 0,
+ cooldown: 5.0,
+ desc: 'Защитник сада.'
+ };
+ }
+
+ getRechargeSpeedText(cd) {
+ if (cd <= 0) return 'Мгновенно';
+ if (cd <= 7.5) return `Быстрая (${cd}с)`;
+ if (cd <= 15) return `Средняя (${cd}с)`;
+ if (cd <= 25) return `Медленная (${cd}с)`;
+ return `Очень медленная (${cd}с)`;
+ }
+
+ wrapTooltipText(ctx, text, maxWidth) {
+ if (!text) return [];
+ const words = text.split(' ');
+ const lines = [];
+ let currentLine = '';
+ for (const word of words) {
+ const testLine = currentLine ? `${currentLine} ${word}` : word;
+ const width = ctx.measureText(testLine).width;
+ if (width > maxWidth && currentLine) {
+ lines.push(currentLine);
+ currentLine = word;
+ } else {
+ currentLine = testLine;
+ }
+ }
+ if (currentLine) lines.push(currentLine);
+ return lines;
+ }
+
+ drawCardTooltip(ctx, card) {
+ if (!card || !this.hoveredCardPos) return;
+ const info = this.getCardInfo(card.id);
+ const boxW = 240;
+
+ ctx.save();
+ ctx.font = '11px sans-serif';
+ const descLines = this.wrapTooltipText(ctx, info.desc, boxW - 24);
+ const boxH = 58 + descLines.length * 15;
+
+ let boxX = this.hoveredCardPos.x - 10;
+ boxX = Math.max(10, Math.min(boxX, 900 - boxW - 10));
+ const boxY = 88;
+
+ // Stylish dark-glass shadow & container
+ ctx.shadowColor = 'rgba(0, 0, 0, 0.7)';
+ ctx.shadowBlur = 14;
+ ctx.shadowOffsetY = 4;
+
+ const bgGrad = ctx.createLinearGradient(boxX, boxY, boxX, boxY + boxH);
+ bgGrad.addColorStop(0, 'rgba(15, 23, 42, 0.96)');
+ bgGrad.addColorStop(1, 'rgba(30, 41, 59, 0.96)');
+ ctx.fillStyle = bgGrad;
+ ctx.beginPath();
+ ctx.roundRect(boxX, boxY, boxW, boxH, 8);
+ ctx.fill();
+
+ // Border glow
+ ctx.shadowColor = 'transparent';
+ ctx.strokeStyle = 'rgba(105, 240, 174, 0.75)';
+ ctx.lineWidth = 1.5;
+ ctx.stroke();
+
+ // Top subtle neon accent line
+ const accentGrad = ctx.createLinearGradient(boxX + 10, boxY, boxX + boxW - 10, boxY);
+ accentGrad.addColorStop(0, '#69f0ae');
+ accentGrad.addColorStop(0.5, '#ffd54f');
+ accentGrad.addColorStop(1, '#81d4fa');
+ ctx.fillStyle = accentGrad;
+ ctx.fillRect(boxX + 8, boxY + 1.5, boxW - 16, 2);
+
+ // Title & Icon
+ ctx.fillStyle = '#ffeb3b';
+ ctx.font = 'bold 13px sans-serif';
+ ctx.textAlign = 'left';
+ let titleStr = `${info.icon} ${info.name}`;
+ if (this.workshop && card.id !== 'shovel') {
+ const lvl = this.workshop.getPlantLevel(card.id);
+ if (lvl > 1) {
+ titleStr += ` (${lvl === 3 ? '★★★' : '★★'})`;
+ }
+ }
+ ctx.fillText(titleStr, boxX + 12, boxY + 20);
+
+ // Subtitle (Cost + Recharge)
+ ctx.fillStyle = '#81d4fa';
+ ctx.font = 'bold 10.5px sans-serif';
+ const costText = this.isConveyor ? 'Бесплатно' : `☀️ ${info.cost}`;
+ const cdText = this.getRechargeSpeedText(info.cooldown);
+ ctx.fillText(`Стоимость: ${costText} ⏱️ ${cdText}`, boxX + 12, boxY + 36);
+
+ // Divider
+ ctx.strokeStyle = 'rgba(255, 255, 255, 0.15)';
+ ctx.lineWidth = 1;
+ ctx.beginPath();
+ ctx.moveTo(boxX + 10, boxY + 44);
+ ctx.lineTo(boxX + boxW - 10, boxY + 44);
+ ctx.stroke();
+
+ // Description lines
+ ctx.fillStyle = '#cfd8dc';
+ ctx.font = '11px sans-serif';
+ for (let i = 0; i < descLines.length; i++) {
+ ctx.fillText(descLines[i], boxX + 12, boxY + 58 + i * 15);
+ }
+
+ ctx.restore();
+ }
+
startCooldown(cardId) {
const card = this.cards.find(c => c.id === cardId);
if (card) {
@@ -666,6 +844,11 @@ window.EconomySystem = class EconomySystem {
for (const c of this.coins) {
this.drawCoinGraphic(ctx, c.x, c.y, c.radius, c.type, c.pulse);
}
+
+ // 7. Dynamic Hover Tooltip on Deck Card
+ if (this.hoveredCard) {
+ this.drawCardTooltip(ctx, this.hoveredCard);
+ }
}
drawSunGraphic(ctx, x, y, radius, pulseAngle, alpha = 1) {
diff --git a/scripts/test_game.py b/scripts/test_game.py
index 624c317..d97ac86 100644
--- a/scripts/test_game.py
+++ b/scripts/test_game.py
@@ -880,6 +880,46 @@ def test_qol_controls_and_backup():
for name, cond in qol_checks:
record(name, "PASS" if cond else "FAIL")
+def test_visual_polish_dave_dialogues_and_stats():
+ print("\n--- 11e. Visual Polish, Crazy Dave Dialogues & Lifetime Stats ---")
+ html_path = os.path.join(GAME_DIR, "index.html")
+ with open(html_path, "r", encoding="utf-8") as f:
+ html_code = f.read()
+
+ plant_js_path = os.path.join(GAME_DIR, "js/entities/plant.js")
+ with open(plant_js_path, "r", encoding="utf-8") as f:
+ plant_code = f.read()
+
+ zombie_js_path = os.path.join(GAME_DIR, "js/entities/zombie.js")
+ with open(zombie_js_path, "r", encoding="utf-8") as f:
+ zombie_code = f.read()
+
+ combat_js_path = os.path.join(GAME_DIR, "js/systems/combat.js")
+ with open(combat_js_path, "r", encoding="utf-8") as f:
+ combat_code = f.read()
+
+ camp_js_path = os.path.join(GAME_DIR, "js/systems/campaign.js")
+ with open(camp_js_path, "r", encoding="utf-8") as f:
+ camp_code = f.read()
+
+ auth_js_path = os.path.join(GAME_DIR, "js/systems/auth.js")
+ with open(auth_js_path, "r", encoding="utf-8") as f:
+ auth_code = f.read()
+
+ juice_checks = [
+ ("Wallnut degradation states (cracks, bites, tears) implemented", "drawWallnut" in plant_code and "healthRatio <= 0.33" in plant_code),
+ ("Hit flash white effect on zombies implemented", "hitFlashTimer" in zombie_code and "white" in zombie_code),
+ ("Zombie flying decapitated head particle implemented", "ZombieHeadParticle" in combat_code),
+ ("Frost/freeze crystal particles and tint for slowed zombies", "isSlow" in zombie_code and "drawFrostCrystals" in zombie_code),
+ ("Crazy Dave dialogue modal markup present in HTML", 'id="dave-modal"' in html_code and 'id="btn-dave-continue"' in html_code),
+ ("Crazy Dave campaign dialogues defined in campaign.js", "DAVE_DIALOGUES" in camp_code and "Солнцегриб" in camp_code),
+ ("Lifetime player stats tracking in auth.js", "zombiesKilled" in auth_code and "sunProduced" in auth_code and "plantsPlanted" in auth_code),
+ ("Lifetime stats grid present in auth modal", "lifetime-stats-grid" in html_code and "profile-stat-zombies" in html_code),
+ ]
+
+ for name, cond in juice_checks:
+ record(name, "PASS" if cond else "FAIL")
+
def main():
print("==================================================")
print("🌱 PLANTS VS. ZOMBIES — AUTONOMOUS TEST SUITE 🌱")
@@ -899,6 +939,7 @@ def main():
test_plant_shop_and_deck_selection()
test_modern_dashboard_and_fullscreen()
test_qol_controls_and_backup()
+ test_visual_polish_dave_dialogues_and_stats()
test_http_endpoint()
passed = sum(1 for r in TEST_RESULTS if r["status"] == "PASS")