feat(mobile): Add responsive layout, mobile Drawer menu, and touch gestures
- Add viewport-fit=cover & mobile slide-out Drawer navigation menu - Add @media screen rules (<=768px and landscape <=540px) - Add Touch Drag & Drop planting and continuous swipe-to-collect - Add Vibration API haptic feedback for planting, collecting, and explosions - Add automated responsive test assertions in test_game.py (242/242 PASS)
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+13
-2
@@ -611,13 +611,24 @@ def test_feedback_and_layout_system():
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bug_reports_md_path = os.path.join(BASE_DIR, "BUG_REPORTS.md")
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feedback_srv_path = os.path.join(BASE_DIR, "scripts/feedback_server.py")
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# 1. UI Layout rules
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# 1. UI Layout & Mobile Responsive rules
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html_path = os.path.join(GAME_DIR, "index.html")
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with open(html_path, "r", encoding="utf-8") as f:
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html_code = f.read()
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layout_checks = [
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("Top nav bar flex-wrap enabled for zero overflow", "flex-wrap: wrap" in css_code),
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("Top nav bar flex structure present", "top-nav-bar" in css_code),
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("Responsive start-card class implemented", ".start-card" in css_code and "max-height" in css_code),
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("Bug report card styling present", ".bugreport-card" in css_code and ".bugreport-feed" in css_code),
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("Bug status badges and cards styling present", ".bug-card" in css_code and ".bug-status" in css_code),
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("Body has vertical scrolling enabled for smaller screens", "overflow-y: auto" in css_code),
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("Mobile Viewport-fit=cover meta tag present", "viewport-fit=cover" in html_code),
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("Mobile Drawer navigation markup present", "mobile-drawer" in html_code and "drawer-backdrop" in html_code),
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("Mobile Drawer CSS styling and transitions present", ".mobile-drawer" in css_code and ".drawer-backdrop" in css_code),
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("Responsive Media Queries @media screen and (max-width: 768px)", "@media screen and (max-width: 768px)" in css_code),
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("Mobile Landscape optimization media query present", "orientation: landscape" in css_code),
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("GameEngine triggerHaptic Vibration API implemented", "triggerHaptic" in game_code),
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("Mobile Touch Drag & Drop card planting supported", "dragCard" in game_code),
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]
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for name, cond in layout_checks:
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record(name, "PASS" if cond else "FAIL")
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