diff --git a/game/css/style.css b/game/css/style.css
index 46c61f9..c3da073 100644
--- a/game/css/style.css
+++ b/game/css/style.css
@@ -746,6 +746,16 @@ canvas#gameCanvas {
width: 95%;
max-height: 90vh;
overflow-y: auto;
+ position: relative;
+}
+
+.seed-select-card .seed-select-section-title:first-of-type {
+ position: sticky;
+ top: 0;
+ background: #2a160c;
+ z-index: 12;
+ padding-top: 6px;
+ padding-bottom: 4px;
}
.seed-select-section-title {
@@ -761,16 +771,21 @@ canvas#gameCanvas {
}
.seed-deck-bar {
+ position: sticky;
+ top: 28px;
+ z-index: 11;
display: flex;
gap: 8px;
padding: 8px 10px;
- background: rgba(0, 0, 0, 0.4);
+ background: rgba(35, 18, 11, 0.96);
+ backdrop-filter: blur(6px);
border: 1.5px solid #81c784;
border-radius: 8px;
min-height: 76px;
align-items: center;
flex-wrap: wrap;
margin-bottom: 12px;
+ box-shadow: 0 4px 12px rgba(0, 0, 0, 0.5);
}
.seed-slot-card {
diff --git a/game/js/game.js b/game/js/game.js
index 7054386..d49cdeb 100644
--- a/game/js/game.js
+++ b/game/js/game.js
@@ -448,7 +448,8 @@ window.GameEngine = class GameEngine {
// Close any game-phase modals that might have been left open
['game-over-modal', 'victory-modal', 'draft-modal', 'zengarden-modal',
'workshop-modal', 'leaderboard-modal', 'achievement-modal', 'almanac-modal',
- 'bugreport-modal', 'campaign-modal', 'tree-modal', 'casino-modal'].forEach(id => {
+ 'bugreport-modal', 'campaign-modal', 'tree-modal', 'casino-modal',
+ 'seed-select-modal', 'dave-modal', 'shop-modal'].forEach(id => {
const el = document.getElementById(id);
if (el) el.classList.add('hidden');
});
@@ -492,6 +493,12 @@ window.GameEngine = class GameEngine {
this.currentLevel = level;
this.currentMode = mode;
+ // Ensure all pre-battle and menu overlays are hidden
+ ['seed-select-modal', 'dave-modal', 'start-modal', 'campaign-modal', 'victory-modal', 'game-over-modal', 'shop-modal'].forEach(id => {
+ const el = document.getElementById(id);
+ if (el) el.classList.add('hidden');
+ });
+
// Pre-set economy mode flags BEFORE reset() so economy.reset() computes
// the correct baseSun (avoids stale isConveyor/isIZombie from previous game)
this.economy.isConveyor = (mode === 'bowling' || mode === 'boss' || mode === 'bossrush');
@@ -1876,6 +1883,7 @@ window.GameEngine = class GameEngine {
}
// Animate spin
+ this.casino.isSpinning = true;
[reel1, reel2, reel3].forEach(r => { if (r) r.classList.add('spinning'); });
if (btnSpin) btnSpin.disabled = true;
if (resultBanner) {
@@ -1884,27 +1892,34 @@ window.GameEngine = class GameEngine {
}
setTimeout(() => {
- if (this.casino) {
- this.casino.isSpinning = false;
- const res = this.casino.spin(bet);
+ try {
+ if (this.casino) {
+ this.casino.isSpinning = false;
+ const res = this.casino.spin(bet);
+ this.casino.isSpinning = false;
+
+ if (res && res.icons) {
+ if (reel1) reel1.innerHTML = `${res.icons[0]}`;
+ if (reel2) reel2.innerHTML = `${res.icons[1]}`;
+ if (reel3) reel3.innerHTML = `${res.icons[2]}`;
+ }
+
+ if (resultBanner && res) {
+ resultBanner.textContent = res.message || '';
+ if (res.isJackpot) resultBanner.style.color = '#ffd700';
+ else if (res.payout > 0) resultBanner.style.color = '#69f0ae';
+ else resultBanner.style.color = '#b0bec5';
+ }
+
+ this.updateCasinoUI();
+ this.updateRecordDisplay();
+ }
+ } catch (e) {
+ console.error('Casino spin error:', e);
+ } finally {
+ if (this.casino) this.casino.isSpinning = false;
[reel1, reel2, reel3].forEach(r => { if (r) r.classList.remove('spinning'); });
if (btnSpin) btnSpin.disabled = false;
-
- if (res.icons) {
- if (reel1) reel1.innerHTML = `${res.icons[0]}`;
- if (reel2) reel2.innerHTML = `${res.icons[1]}`;
- if (reel3) reel3.innerHTML = `${res.icons[2]}`;
- }
-
- if (resultBanner) {
- resultBanner.textContent = res.message || '';
- if (res.isJackpot) resultBanner.style.color = '#ffd700';
- else if (res.payout > 0) resultBanner.style.color = '#69f0ae';
- else resultBanner.style.color = '#b0bec5';
- }
-
- this.updateCasinoUI();
- this.updateRecordDisplay();
}
}, 500);
});
diff --git a/game/js/systems/auth.js b/game/js/systems/auth.js
index c7e10d1..ca5f653 100644
--- a/game/js/systems/auth.js
+++ b/game/js/systems/auth.js
@@ -117,7 +117,20 @@ window.PvZAuth = (function () {
lastVisit: Date.now()
},
treeOfWisdom: { height: 0, cheats: {} },
- achievements: {}
+ achievements: {},
+ casino: {
+ deposit: 0,
+ depositStartTime: 0,
+ loan: 0,
+ spinsTotal: 0,
+ totalWon: 0,
+ jackpotsWon: 0
+ },
+ zombieLab: {
+ unlockedStage: 1,
+ levels: { normal: 1, conehead: 1, buckethead: 1, football: 1, dancing: 1 },
+ mutations: {}
+ }
};
}
@@ -301,7 +314,37 @@ window.PvZAuth = (function () {
achievements: {
...(loc.achievements || {}),
...(base.achievements || {})
- }
+ },
+ casino: (base.casino || loc.casino)
+ ? {
+ ...def.casino,
+ ...(loc.casino || {}),
+ ...(base.casino || {}),
+ deposit: (base.casino && base.casino.deposit !== undefined) ? Number(base.casino.deposit) : (Number(loc.casino?.deposit) || 0),
+ depositStartTime: (base.casino && base.casino.depositStartTime) ? Number(base.casino.depositStartTime) : (Number(loc.casino?.depositStartTime) || 0),
+ loan: (base.casino && base.casino.loan !== undefined) ? Number(base.casino.loan) : (Number(loc.casino?.loan) || 0),
+ spinsTotal: Math.max(Number(base.casino?.spinsTotal) || 0, Number(loc.casino?.spinsTotal) || 0),
+ totalWon: Math.max(Number(base.casino?.totalWon) || 0, Number(loc.casino?.totalWon) || 0),
+ jackpotsWon: Math.max(Number(base.casino?.jackpotsWon) || 0, Number(loc.casino?.jackpotsWon) || 0)
+ }
+ : def.casino,
+ zombieLab: (base.zombieLab || loc.zombieLab)
+ ? {
+ ...def.zombieLab,
+ ...(loc.zombieLab || {}),
+ ...(base.zombieLab || {}),
+ unlockedStage: Math.max(Number(base.zombieLab?.unlockedStage) || 1, Number(loc.zombieLab?.unlockedStage) || 1),
+ levels: {
+ ...def.zombieLab.levels,
+ ...(loc.zombieLab?.levels || {}),
+ ...(base.zombieLab?.levels || {})
+ },
+ mutations: {
+ ...(loc.zombieLab?.mutations || {}),
+ ...(base.zombieLab?.mutations || {})
+ }
+ }
+ : def.zombieLab
};
}
diff --git a/game/js/systems/casino.js b/game/js/systems/casino.js
index f09450a..61a97e9 100644
--- a/game/js/systems/casino.js
+++ b/game/js/systems/casino.js
@@ -138,6 +138,7 @@ window.CasinoSystem = class CasinoSystem {
}
}
+ this.isSpinning = false;
this.saveToAuth();
return {
diff --git a/game/js/systems/economy.js b/game/js/systems/economy.js
index c43db29..1f865b7 100644
--- a/game/js/systems/economy.js
+++ b/game/js/systems/economy.js
@@ -130,11 +130,21 @@ window.EconomySystem = class EconomySystem {
this.selectedDeck = deckIds.filter(id => this.isPlantUnlocked(id)).slice(0, this.getMaxSlots());
this.saveProfileData();
}
- const chosen = this.selectedDeck.length > 0 ? this.selectedDeck : this.defaultUnlocked;
+ const chosen = (this.selectedDeck && this.selectedDeck.length > 0) ? this.selectedDeck : this.defaultUnlocked;
this.cards = chosen.map(id => {
const found = this.allCards.find(c => c.id === id);
return found ? { ...found, timer: 0 } : null;
}).filter(Boolean);
+
+ // Guaranteed fallback: If this.cards is empty, restore default starter cards so top menu never disappears
+ if (!this.cards || this.cards.length === 0) {
+ this.selectedDeck = [...this.defaultUnlocked];
+ this.cards = this.defaultUnlocked.map(id => {
+ const found = this.allCards.find(c => c.id === id);
+ return found ? { ...found, timer: 0 } : null;
+ }).filter(Boolean);
+ this.saveProfileData();
+ }
}
reloadProfileData() {
@@ -720,6 +730,9 @@ window.EconomySystem = class EconomySystem {
}
// 2. Draw Cards
+ if (!this.isConveyor && !this.isIZombie && (!this.cards || this.cards.length === 0)) {
+ this.setDeckFromSelection();
+ }
const cardStartX = 105;
const cardY = 8;
const cardW = 66;
diff --git a/scripts/db.py b/scripts/db.py
index ffacc70..c2a6f9c 100644
--- a/scripts/db.py
+++ b/scripts/db.py
@@ -498,6 +498,10 @@ def init_db():
zen_garden TEXT DEFAULT '{}',
tree_of_wisdom TEXT DEFAULT '{}',
achievements TEXT DEFAULT '{}',
+ stats TEXT DEFAULT '{}',
+ casino TEXT DEFAULT '{}',
+ zombie_lab TEXT DEFAULT '{}',
+ admin_updated_at TIMESTAMP DEFAULT NULL,
updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE
)
@@ -608,6 +612,10 @@ def init_db():
cursor.execute("ALTER TABLE profiles ADD COLUMN stats TEXT DEFAULT '{}'")
if "admin_updated_at" not in prof_cols:
cursor.execute("ALTER TABLE profiles ADD COLUMN admin_updated_at TIMESTAMP DEFAULT NULL")
+ if "casino" not in prof_cols:
+ cursor.execute("ALTER TABLE profiles ADD COLUMN casino TEXT DEFAULT '{}'")
+ if "zombie_lab" not in prof_cols:
+ cursor.execute("ALTER TABLE profiles ADD COLUMN zombie_lab TEXT DEFAULT '{}'")
conn.commit()
conn.close()
@@ -1177,6 +1185,19 @@ def get_default_profile_dict():
"plantsPlanted": 0,
"levelsCompleted": 0,
"coinsEarned": 0
+ },
+ "casino": {
+ "deposit": 0,
+ "depositStartTime": 0,
+ "loan": 0,
+ "spinsTotal": 0,
+ "totalWon": 0,
+ "jackpotsWon": 0
+ },
+ "zombieLab": {
+ "unlockedStage": 1,
+ "mutations": {},
+ "levels": {"normal": 1, "conehead": 1, "buckethead": 1, "football": 1, "dancing": 1}
}
}
@@ -1212,8 +1233,8 @@ def register_user(username, password_hash, initial_data=None, ip_address="", use
cursor.execute("""
INSERT INTO profiles (
user_id, coins, level, max_unlocked_level, high_score, theme,
- upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, updated_at
- ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
+ upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, stats, casino, zombie_lab, updated_at
+ ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", (
user_id,
profile_data.get("coins", 150),
@@ -1228,6 +1249,9 @@ def register_user(username, password_hash, initial_data=None, ip_address="", use
json.dumps(profile_data.get("zenGarden", {})),
json.dumps(profile_data.get("treeOfWisdom", {})),
json.dumps(profile_data.get("achievements", {})),
+ json.dumps(profile_data.get("stats", {})),
+ json.dumps(profile_data.get("casino", {})),
+ json.dumps(profile_data.get("zombieLab", {})),
now_str
))
conn.commit()
@@ -1319,6 +1343,12 @@ def authenticate_user(username, password_hash, ip_address="", user_agent="", dev
"achievements": json.loads(p["achievements"] or "{}"),
"stats": json.loads(p["stats"] or "{}") if "stats" in p.keys() and p["stats"] else {
"zombiesKilled": 0, "sunProduced": 0, "plantsPlanted": 0, "levelsCompleted": 0, "coinsEarned": 0
+ },
+ "casino": json.loads(p["casino"] or "{}") if "casino" in p.keys() and p["casino"] else {
+ "deposit": 0, "depositStartTime": 0, "loan": 0, "spinsTotal": 0, "totalWon": 0, "jackpotsWon": 0
+ },
+ "zombieLab": json.loads(p["zombie_lab"] or "{}") if "zombie_lab" in p.keys() and p["zombie_lab"] else {
+ "unlockedStage": 1, "mutations": {}, "levels": {"normal": 1, "conehead": 1, "buckethead": 1, "football": 1, "dancing": 1}
}
}
@@ -1369,6 +1399,12 @@ def get_user_profile(username):
"achievements": json.loads(p["achievements"] or "{}"),
"stats": json.loads(p["stats"] or "{}") if "stats" in p.keys() and p["stats"] else {
"zombiesKilled": 0, "sunProduced": 0, "plantsPlanted": 0, "levelsCompleted": 0, "coinsEarned": 0
+ },
+ "casino": json.loads(p["casino"] or "{}") if "casino" in p.keys() and p["casino"] else {
+ "deposit": 0, "depositStartTime": 0, "loan": 0, "spinsTotal": 0, "totalWon": 0, "jackpotsWon": 0
+ },
+ "zombieLab": json.loads(p["zombie_lab"] or "{}") if "zombie_lab" in p.keys() and p["zombie_lab"] else {
+ "unlockedStage": 1, "mutations": {}, "levels": {"normal": 1, "conehead": 1, "buckethead": 1, "football": 1, "dancing": 1}
}
}
@@ -1509,29 +1545,56 @@ def save_user_profile(username, data, token=None, is_admin_override=False, ip_ad
cur_stats[sk] = max(cur_stats.get(sk, 0), int(sv))
stats_json = json.dumps(cur_stats)
+ # Casino merge (preserve deposit, spins, won, loan)
+ cur_casino = json.loads(current["casino"] or "{}") if current and "casino" in current.keys() and current["casino"] else {
+ "deposit": 0, "depositStartTime": 0, "loan": 0, "spinsTotal": 0, "totalWon": 0, "jackpotsWon": 0
+ }
+ if "casino" in data and isinstance(data["casino"], dict):
+ for ck, cv in data["casino"].items():
+ if ck in ("deposit", "depositStartTime", "loan", "spinsTotal", "totalWon", "jackpotsWon"):
+ cur_casino[ck] = int(cv) if isinstance(cv, (int, float)) else cv
+ casino_json = json.dumps(cur_casino)
+
+ # Zombie Lab merge
+ cur_zombie_lab = json.loads(current["zombie_lab"] or "{}") if current and "zombie_lab" in current.keys() and current["zombie_lab"] else {
+ "unlockedStage": 1, "mutations": {}, "levels": {"normal": 1, "conehead": 1, "buckethead": 1, "football": 1, "dancing": 1}
+ }
+ new_zombie_lab = data.get("zombieLab") or data.get("zombie_lab")
+ if new_zombie_lab and isinstance(new_zombie_lab, dict):
+ if "unlockedStage" in new_zombie_lab:
+ cur_zombie_lab["unlockedStage"] = max(cur_zombie_lab.get("unlockedStage", 1), int(new_zombie_lab["unlockedStage"]))
+ if "levels" in new_zombie_lab and isinstance(new_zombie_lab["levels"], dict):
+ cur_zombie_lab.setdefault("levels", {}).update(new_zombie_lab["levels"])
+ if "mutations" in new_zombie_lab and isinstance(new_zombie_lab["mutations"], dict):
+ cur_zombie_lab.setdefault("mutations", {}).update(new_zombie_lab["mutations"])
+ zombie_lab_json = json.dumps(cur_zombie_lab)
+
if current:
cursor.execute("""
UPDATE profiles SET
coins = ?, level = ?, max_unlocked_level = ?, high_score = ?, theme = ?,
upgrades = ?, materials = ?, plant_levels = ?, perks = ?,
- zen_garden = ?, tree_of_wisdom = ?, achievements = ?, stats = ?, admin_updated_at = ?, updated_at = ?
+ zen_garden = ?, tree_of_wisdom = ?, achievements = ?, stats = ?,
+ casino = ?, zombie_lab = ?, admin_updated_at = ?, updated_at = ?
WHERE user_id = ?
""", (
coins, level, max_unlocked, high_score, theme,
upgrades_json, materials_json, plant_levels_json, perks_json,
- zen_garden_json, tree_json, achievements_json, stats_json, admin_updated_val, now_str,
+ zen_garden_json, tree_json, achievements_json, stats_json,
+ casino_json, zombie_lab_json, admin_updated_val, now_str,
user_id
))
else:
cursor.execute("""
INSERT INTO profiles (
user_id, coins, level, max_unlocked_level, high_score, theme,
- upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, stats, admin_updated_at, updated_at
- ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
+ upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, stats, casino, zombie_lab, admin_updated_at, updated_at
+ ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", (
user_id, coins, level, max_unlocked, high_score, theme,
upgrades_json, materials_json, plant_levels_json, perks_json,
- zen_garden_json, tree_json, achievements_json, stats_json, admin_updated_val, now_str
+ zen_garden_json, tree_json, achievements_json, stats_json,
+ casino_json, zombie_lab_json, admin_updated_val, now_str
))
conn.commit()
@@ -1765,6 +1828,12 @@ def admin_get_user_detail(user_id):
"stats": json.loads(p["stats"] or "{}") if "stats" in p.keys() and p["stats"] else {
"zombiesKilled": 0, "sunProduced": 0, "plantsPlanted": 0, "levelsCompleted": 0, "coinsEarned": 0
},
+ "casino": json.loads(p["casino"] or "{}") if "casino" in p.keys() and p["casino"] else {
+ "deposit": 0, "depositStartTime": 0, "loan": 0, "spinsTotal": 0, "totalWon": 0, "jackpotsWon": 0
+ },
+ "zombieLab": json.loads(p["zombie_lab"] or "{}") if "zombie_lab" in p.keys() and p["zombie_lab"] else {
+ "unlockedStage": 1, "mutations": {}, "levels": {"normal": 1, "conehead": 1, "buckethead": 1, "football": 1, "dancing": 1}
+ },
"updatedAt": p["updated_at"]
}
else:
@@ -2087,8 +2156,8 @@ def admin_import_db(data):
cursor.execute("""
INSERT INTO profiles (
user_id, coins, level, max_unlocked_level, high_score, theme,
- upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, updated_at
- ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
+ upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, stats, casino, zombie_lab, admin_updated_at, updated_at
+ ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", (
p.get("user_id"),
p.get("coins", 150),
@@ -2103,6 +2172,10 @@ def admin_import_db(data):
p.get("zen_garden", "{}"),
p.get("tree_of_wisdom", "{}"),
p.get("achievements", "{}"),
+ p.get("stats", "{}"),
+ p.get("casino", "{}"),
+ p.get("zombie_lab", "{}"),
+ p.get("admin_updated_at"),
p.get("updated_at")
))
diff --git a/scripts/test_game.py b/scripts/test_game.py
index 83d102b..d7748ff 100644
--- a/scripts/test_game.py
+++ b/scripts/test_game.py
@@ -1320,6 +1320,59 @@ def test_v2_7_features():
record("POST /api/admin/system/cleanup authorized request", "FAIL", str(e))
+def test_gitea_critical_bugfixes():
+ """Verify bugfixes for Gitea issues #8, #9, and #10."""
+ print("\n--- 19. Gitea Critical Bugfixes (#8, #9, #10) ---")
+
+ # Issue #8: Casino allows multiple spins without freezing
+ casino_path = os.path.join(GAME_DIR, "js/systems/casino.js")
+ with open(casino_path, "r", encoding="utf-8") as f:
+ casino_code = f.read()
+ game_path = os.path.join(GAME_DIR, "js/game.js")
+ with open(game_path, "r", encoding="utf-8") as f:
+ game_code = f.read()
+
+ record("Issue #8: casino.js spin resets isSpinning to false", "PASS" if "this.isSpinning = false;" in casino_code else "FAIL")
+ record("Issue #8: game.js btnSpin handler releases isSpinning on completion", "PASS" if "this.casino.isSpinning = false" in game_code and "btnSpin.disabled = false" in game_code else "FAIL")
+
+ # Issue #9: Bank deposit persistence in SQLite and Auth
+ auth_path = os.path.join(GAME_DIR, "js/systems/auth.js")
+ with open(auth_path, "r", encoding="utf-8") as f:
+ auth_code = f.read()
+ record("Issue #9: auth.js merges and stores casino deposit state", "PASS" if "casino:" in auth_code and "deposit:" in auth_code else "FAIL")
+ record("Issue #9: auth.js merges and stores zombieLab state", "PASS" if "zombieLab:" in auth_code and "unlockedStage" in auth_code else "FAIL")
+
+ try:
+ conn = db.get_connection()
+ cursor = conn.cursor()
+ cursor.execute("PRAGMA table_info(profiles)")
+ cols = [r["name"] for r in cursor.fetchall()]
+ conn.close()
+ record("Issue #9: SQLite profiles table has casino and zombie_lab columns", "PASS" if "casino" in cols and "zombie_lab" in cols else "FAIL")
+ except Exception as e:
+ record("Issue #9: SQLite profiles table has casino and zombie_lab columns", "FAIL", str(e))
+
+ # Check kostyan restored deposit
+ try:
+ kostyan_prof = db.get_user_profile("kostyan")
+ has_deposit = kostyan_prof and isinstance(kostyan_prof.get("casino"), dict) and kostyan_prof["casino"].get("deposit", 0) > 0
+ record("Issue #9: Player kostyan deposit restored and retrievable", "PASS" if has_deposit else "FAIL", f"Deposit: {kostyan_prof.get('casino', {}).get('deposit')}")
+ except Exception as e:
+ record("Issue #9: Player kostyan deposit restored and retrievable", "FAIL", str(e))
+
+ # Issue #10: Seed selection top menu and sticky HUD
+ css_path = os.path.join(GAME_DIR, "css/style.css")
+ with open(css_path, "r", encoding="utf-8") as f:
+ css_code = f.read()
+ record("Issue #10: style.css has sticky seed deck selection bar", "PASS" if ".seed-deck-bar" in css_code and "position: sticky" in css_code else "FAIL")
+
+ economy_path = os.path.join(GAME_DIR, "js/systems/economy.js")
+ with open(economy_path, "r", encoding="utf-8") as f:
+ economy_code = f.read()
+ record("Issue #10: economy.js guaranteed fallback for cards array in draw()", "PASS" if "this.setDeckFromSelection()" in economy_code else "FAIL")
+ record("Issue #10: game.js hides pre-battle modals on startLevel", "PASS" if "seed-select-modal" in game_code and "dave-modal" in game_code else "FAIL")
+
+
def main():
print("==================================================")
print("🌱 PLANTS VS. ZOMBIES — AUTONOMOUS TEST SUITE 🌱")
@@ -1343,6 +1396,7 @@ def main():
test_admin_panel_and_configurator()
test_http_endpoint()
test_v2_7_features()
+ test_gitea_critical_bugfixes()
passed = sum(1 for r in TEST_RESULTS if r["status"] == "PASS")
total = len(TEST_RESULTS)