feat(admin-configurator): add web configurator, visual level editor, audit logs and session management
This commit is contained in:
+308
-1
@@ -12,6 +12,8 @@ import ssl
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import json
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BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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sys.path.insert(0, os.path.join(BASE_DIR, "scripts"))
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import db
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GAME_DIR = os.path.join(BASE_DIR, "game")
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TEST_RESULTS = []
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@@ -46,6 +48,10 @@ def test_file_structure():
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"js/systems/wave.js",
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"js/systems/auth.js",
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"js/systems/feedback.js",
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"js/systems/config.js",
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"configurator/index.html",
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"configurator/css/style.css",
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"configurator/js/configurator.js",
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"js/utils/assets.js",
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"js/utils/test_api.js",
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"manifest.json",
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@@ -82,6 +88,8 @@ def test_index_html_integrity():
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("Game Over Menu button present", r'id="btn-menu-lose"'),
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("Victory Menu button present", r'id="btn-menu-win"'),
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("PvZAuth script loaded", r'src="js/systems/auth.js"'),
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("PvZConfig script loaded", r'src="js/systems/config.js"'),
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("Configurator link in drawer present", r'href="configurator/"'),
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("PvZTestAPI script loaded", r'src="js/utils/test_api.js"'),
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("Workshop nav button present", r'id="btn-workshop"'),
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("Workshop start button present", r'id="btn-workshop-start"'),
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@@ -194,6 +202,13 @@ def test_auth_system():
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"flushSave",
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"scheduleSave",
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"apiPost",
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"apiGet",
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"fetchProfile",
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"fetchSessions",
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"terminateSession",
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"terminateOtherSessions",
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"onProfileChange",
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"notifyProfileChange",
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"validateUsername",
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"validatePassword",
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"getToken",
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@@ -212,8 +227,10 @@ def test_auth_system():
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record("auth.js handles 401 Unauthorized clearing token", "PASS" if "401" in auth_code and "clearToken" in auth_code else "FAIL")
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record("auth.js has debounced save (scheduleSave)", "PASS" if "scheduleSave" in auth_code else "FAIL")
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record("auth.js has flushSave for game-over sync", "PASS" if "flushSave" in auth_code else "FAIL")
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record("auth.js has strictly server-authoritative fetchProfile", "PASS" if "fetchProfile" in auth_code and "mergeUserData" in auth_code else "FAIL")
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record("auth.js session management fetchSessions & terminate implemented", "PASS" if "fetchSessions" in auth_code and "terminateSession" in auth_code and "terminateOtherSessions" in auth_code else "FAIL")
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# Check HTML auth views
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# Check HTML auth views & Sessions UI
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index_html_path = os.path.join(GAME_DIR, "index.html")
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with open(index_html_path, "r", encoding="utf-8") as f:
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html_code = f.read()
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@@ -225,6 +242,9 @@ def test_auth_system():
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record("Auth do register button present", "PASS" if 'id="btn-auth-do-register"' in html_code else "FAIL")
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record("Auth guest button present", "PASS" if 'id="btn-auth-guest"' in html_code else "FAIL")
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record("Auth logout button present", "PASS" if 'id="btn-auth-logout"' in html_code else "FAIL")
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record("Auth Active Sessions list container present", "PASS" if 'id="auth-sessions-list"' in html_code else "FAIL")
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record("Auth Refresh Sessions button present", "PASS" if 'id="btn-refresh-sessions"' in html_code else "FAIL")
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record("Auth Terminate Other Sessions button present", "PASS" if 'id="btn-terminate-other-sessions"' in html_code else "FAIL")
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# Server-side SQLite DB tests
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print("\n--- 4b. SQLite DB & Auth API CRUD Tests ---")
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@@ -626,14 +646,20 @@ def test_campaign_system():
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("Level 25 is Dr. Zomboss Boss Fight", "isBoss: true" in camp_code and "Доктор Зомбосс!" in camp_code),
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("Campaign helper methods (getLevel, getWorld, getLevelsByWorld, formatLevel)",
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"getLevel(" in camp_code and "getWorld(" in camp_code and "getLevelsByWorld(" in camp_code and "formatLevel(" in camp_code),
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("Campaign dynamic levels from server loader (loadLevelsFromServer, isServerLoaded)",
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"loadLevelsFromServer" in camp_code and "isServerLoaded" in camp_code and "getAllLevels" in camp_code),
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("Campaign Map CSS classes present (.campaign-card, .campaign-levels-grid, .level-badge)",
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".campaign-card" in css_code and ".campaign-levels-grid" in css_code and ".level-badge" in css_code),
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("GameEngine maxUnlockedLevel persistence up to 25",
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"maxUnlockedLevel" in game_code and "currentLevel < 25" in game_code),
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("WaveSystem integrated with CampaignSystem for biomes and boss mode",
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"CampaignSystem.getLevel" in wave_code and "CampaignSystem.formatLevel" in wave_code),
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("WaveSystem custom wave configurations & modifiers parsing",
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"customWavesConfig" in wave_code and "hpMultiplier" in wave_code and "speedMultiplier" in wave_code),
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("GameEngine openCampaignModal and renderCampaignMapUI implemented",
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"openCampaignModal" in game_code and "renderCampaignMapUI" in game_code),
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("GameEngine renderUserSessionsUI and session card rendering implemented",
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"renderUserSessionsUI" in game_code and "auth-sessions-list" in game_code),
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]
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for name, cond in campaign_checks:
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@@ -737,12 +763,18 @@ def test_http_endpoint():
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("Local HTTPS Test API JS", "https://127.0.0.1:443/js/utils/test_api.js", 200),
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("Local HTTPS Bugs API", "https://127.0.0.1:443/api/bugs", 200),
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("Local HTTPS Users API", "https://127.0.0.1:443/api/users", 200),
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("Local HTTPS Public Game Config", "https://127.0.0.1:443/api/config", 200),
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("Local HTTPS Configurator", "https://127.0.0.1:443/configurator/", 200),
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("Local HTTPS Configurator Style", "https://127.0.0.1:443/configurator/css/style.css", 200),
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("Local HTTPS Configurator JS", "https://127.0.0.1:443/configurator/js/configurator.js", 200),
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("Local HTTPS Manifest", "https://127.0.0.1:443/manifest.json", 200),
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("Local HTTPS Service Worker", "https://127.0.0.1:443/sw.js", 200),
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("Local HTTPS Icon 192", "https://127.0.0.1:443/icon-192.png", 200),
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("Public Domain HTTPS", "https://ai.qpid.pro/", 200),
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("Public Domain Bugs API", "https://ai.qpid.pro/api/bugs", 200),
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("Public Domain Users API", "https://ai.qpid.pro/api/users", 200),
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("Public Domain Config API", "https://ai.qpid.pro/api/config", 200),
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("Public Domain Configurator", "https://ai.qpid.pro/configurator/", 200),
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]
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class NoRedirectHandler(urllib.request.HTTPRedirectHandler):
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@@ -920,6 +952,280 @@ def test_visual_polish_dave_dialogues_and_stats():
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for name, cond in juice_checks:
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record(name, "PASS" if cond else "FAIL")
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def test_admin_panel_and_configurator():
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print("\n--- 13. Admin Panel & Game Configurator ---")
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# 1. Static Files & Content Checks
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conf_html = ""
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conf_js = ""
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conf_css = ""
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config_sys = ""
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for cand_html in ["configurator_work/index.html", "configurator/index.html"]:
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p = os.path.join(GAME_DIR, cand_html)
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if os.path.exists(p):
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try:
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with open(p, "r", encoding="utf-8") as f:
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conf_html = f.read()
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if len(conf_html) > 500: break
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except Exception:
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pass
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for cand_js in ["configurator_work/js/configurator.js", "configurator/js/configurator.js"]:
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p = os.path.join(GAME_DIR, cand_js)
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if os.path.exists(p):
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try:
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with open(p, "r", encoding="utf-8") as f:
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conf_js = f.read()
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if len(conf_js) > 500: break
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except Exception:
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pass
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for cand_css in ["configurator_work/css/style.css", "configurator/css/style.css"]:
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p = os.path.join(GAME_DIR, cand_css)
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if os.path.exists(p):
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try:
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with open(p, "r", encoding="utf-8") as f:
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conf_css = f.read()
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if len(conf_css) > 500: break
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except Exception:
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pass
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try:
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config_sys_path = os.path.join(GAME_DIR, "js/systems/config.js")
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if os.path.exists(config_sys_path):
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with open(config_sys_path, "r", encoding="utf-8") as f:
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config_sys = f.read()
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except Exception:
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pass
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# Network fallback via local HTTPS server if filesystem is isolated by confinement
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if not conf_html or not conf_js or not conf_css or not config_sys:
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ctx = ssl.create_default_context()
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ctx.check_hostname = False
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ctx.verify_mode = ssl.CERT_NONE
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headers = {"Host": "ai.qpid.pro"}
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try:
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if not conf_html:
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req = urllib.request.Request("https://127.0.0.1:443/configurator/index.html", headers=headers)
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with urllib.request.urlopen(req, context=ctx, timeout=3) as r:
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conf_html = r.read().decode("utf-8")
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except Exception:
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pass
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try:
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if not conf_js:
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req = urllib.request.Request("https://127.0.0.1:443/configurator/js/configurator.js", headers=headers)
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with urllib.request.urlopen(req, context=ctx, timeout=3) as r:
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conf_js = r.read().decode("utf-8")
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except Exception:
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pass
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try:
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if not conf_css:
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req = urllib.request.Request("https://127.0.0.1:443/configurator/css/style.css", headers=headers)
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with urllib.request.urlopen(req, context=ctx, timeout=3) as r:
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conf_css = r.read().decode("utf-8")
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except Exception:
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pass
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try:
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if not config_sys:
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req = urllib.request.Request("https://127.0.0.1:443/js/systems/config.js", headers=headers)
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with urllib.request.urlopen(req, context=ctx, timeout=3) as r:
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config_sys = r.read().decode("utf-8")
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except Exception:
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pass
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configurator_checks = [
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("Configurator Dashboard tab markup present", 'id="tab-dashboard"' in conf_html),
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("Configurator Players tab markup present", 'id="tab-players"' in conf_html),
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("Configurator Economy tab markup present", 'id="tab-economy"' in conf_html),
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("Configurator Zombies & Combat tab markup present", 'id="tab-zombies"' in conf_html),
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("Configurator Plants tab markup present", 'id="tab-plants"' in conf_html),
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("Configurator Zen Garden tab markup present", 'id="tab-zengarden"' in conf_html),
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("Configurator Presets & Events tab markup present", 'id="tab-presets"' in conf_html),
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("Configurator Bug Reports tab markup present", 'id="tab-bugs"' in conf_html),
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("Configurator Backups tab markup present", 'id="tab-backups"' in conf_html),
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# New Feature 1: Campaign Level Editor Tab
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("Configurator Campaign Level Editor navigation button present", 'id="tab-btn-levels"' in conf_html),
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("Configurator Campaign Level Editor tab container present", 'id="tab-levels"' in conf_html),
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("Configurator Level Selector dropdown & grid present", 'id="level-select-dropdown"' in conf_html and 'id="levels-grid-selector"' in conf_html),
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("Configurator Visual Wave Configurator container present", 'id="level-waves-container"' in conf_html and 'id="btn-add-wave"' in conf_html),
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("Configurator Level Modifiers inputs present", 'id="mod-zombie-hp"' in conf_html and 'id="mod-zombie-speed"' in conf_html and 'id="mod-special-event"' in conf_html),
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("Configurator Dave Dialogue message editor present", 'id="dialogue-speaker"' in conf_html and 'id="dialogue-title"' in conf_html and 'id="dialogue-text"' in conf_html),
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("Configurator Save & Reset level action buttons present", 'id="btn-save-level"' in conf_html and 'id="btn-reset-level"' in conf_html and 'id="btn-reload-levels"' in conf_html),
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# New Feature 2: Active Player Sessions Tab
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("Configurator Active Player Sessions navigation button present", 'id="tab-btn-sessions"' in conf_html),
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("Configurator Active Player Sessions tab container present", 'id="tab-sessions"' in conf_html),
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("Configurator Sessions table & search filter present", 'id="sessions-table-body"' in conf_html and 'id="sessions-search-input"' in conf_html),
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# New Feature 3: Login Audit Logs Tab
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("Configurator Login Audit Logs navigation button present", 'id="tab-btn-logs"' in conf_html),
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("Configurator Login Audit Logs tab container present", 'id="tab-logs"' in conf_html),
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("Configurator Login Logs table & multi-filters present", 'id="logs-table-body"' in conf_html and 'id="logs-filter-username"' in conf_html and 'id="logs-filter-status"' in conf_html),
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# New Feature 4: Admin Password Change Modal
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("Configurator Change Admin Password open button present", 'id="btn-admin-password-modal-open"' in conf_html),
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("Configurator Change Admin Password modal dialog present", 'id="modal-admin-password"' in conf_html and 'id="admin-new-password"' in conf_html and 'id="btn-submit-change-admin-password"' in conf_html),
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# Standard Modals & Components
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("Configurator Admin Login modal present", 'id="modal-login"' in conf_html),
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("Configurator Edit Player modal present", 'id="modal-edit-player"' in conf_html),
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("Configurator Create Player modal present", 'id="modal-create-player"' in conf_html),
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("Configurator Reset Password modal present", 'id="modal-reset-password"' in conf_html),
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("Configurator Moderate Bug modal present", 'id="modal-moderate-bug"' in conf_html),
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("Configurator Toast alerts container present", 'id="toast-container"' in conf_html),
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# JS Implementation Checks
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("Configurator JS class PvZConfiguratorApp defined", "class PvZConfiguratorApp" in conf_js),
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("Configurator JS auth verification implemented", "verifyAuth" in conf_js and "pvz_admin_token" in conf_js),
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("Configurator JS preset apply handler implemented", "btn-apply-preset" in conf_js and "applyPreset" in conf_js),
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("Configurator JS backup export/import implemented", "exportBackup" in conf_js or "backup/export" in conf_js),
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("Configurator JS campaign level editor methods implemented", "loadCampaignLevels" in conf_js and "saveCurrentLevel" in conf_js and "resetCurrentLevel" in conf_js and "renderWavesConfigurator" in conf_js),
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("Configurator JS sessions management implemented", "loadSessions" in conf_js and "terminateSession" in conf_js and "renderSessionsTable" in conf_js),
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("Configurator JS login audit logs implemented", "loadLoginLogs" in conf_js and "renderLoginLogsTable" in conf_js),
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("Configurator JS change admin password implemented", "changeAdminPassword" in conf_js and "modal-admin-password" in conf_js),
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# CSS Styling Checks
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("Configurator Cyberpunk Botanical CSS styling present", ":root" in conf_css and "--border-color" in conf_css and ".stat-card" in conf_css),
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("Configurator Level Pills & Waves styling present", ".level-pill" in conf_css and ".wave-card" in conf_css and ".dialogue-preview-box" in conf_css),
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# Game Client Integration
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("Game Client PvZConfig module defined in config.js", "window.PvZConfig" in config_sys),
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("PvZConfig fetchConfig with fallback defaults", "fetchConfig" in config_sys and "DEFAULT_CONFIG" in config_sys),
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("PvZConfig economy & drop rate getters", "getStartingSun" in config_sys and "getSunMultiplier" in config_sys and "getCoinDropRate" in config_sys),
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("PvZConfig zombie & plant multipliers getters", "getZombieHpMult" in config_sys and "getPlantDamageMult" in config_sys and "getPlantCooldownMult" in config_sys),
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("PvZConfig Zen Garden getters", "getZenDropRateMult" in config_sys and "getZenGrowthRateMult" in config_sys),
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]
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for name, cond in configurator_checks:
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record(name, "PASS" if cond else "FAIL")
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# 2. Database Admin Methods Verification
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try:
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cfg = db.get_game_config()
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record("db.get_game_config() returns valid config dict", "PASS" if isinstance(cfg, dict) and "economy" in cfg else "FAIL")
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except Exception as e:
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record("db.get_game_config() returns valid config dict", "FAIL", str(e))
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try:
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stats = db.admin_get_stats()
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record("db.admin_get_stats() returns valid statistics", "PASS" if isinstance(stats, dict) and "totalUsers" in stats else "FAIL")
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except Exception as e:
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record("db.admin_get_stats() returns valid statistics", "FAIL", str(e))
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try:
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users = db.admin_list_users()
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record("db.admin_list_users() returns list of players", "PASS" if isinstance(users, list) else "FAIL")
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except Exception as e:
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record("db.admin_list_users() returns list of players", "FAIL", str(e))
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try:
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backup = db.admin_export_db()
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record("db.admin_export_db() returns full export dictionary", "PASS" if isinstance(backup, dict) and "users" in backup and "profiles" in backup else "FAIL")
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except Exception as e:
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record("db.admin_export_db() returns full export dictionary", "FAIL", str(e))
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# Campaign levels DB methods
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try:
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levels = db.get_campaign_levels()
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record("db.get_campaign_levels() returns list of 25 levels", "PASS" if isinstance(levels, list) and len(levels) >= 25 else "FAIL")
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# Test saving level
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lvl1 = levels[0]
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lvl1["title"] = "Первые шаги (Проверено)"
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saved_lvl = db.save_campaign_level(lvl1)
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record("db.save_campaign_level() saves level configuration", "PASS" if saved_lvl and saved_lvl.get("title") == "Первые шаги (Проверено)" else "FAIL")
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except Exception as e:
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record("db.get_campaign_levels() and save_campaign_level() verification", "FAIL", str(e))
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# Sessions DB methods
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try:
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active_sess = db.get_all_active_sessions()
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record("db.get_all_active_sessions() returns active sessions list", "PASS" if isinstance(active_sess, list) else "FAIL")
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except Exception as e:
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record("db.get_all_active_sessions() returns active sessions list", "FAIL", str(e))
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# Login logs DB methods
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try:
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logs = db.get_login_logs(limit=10)
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record("db.get_login_logs() returns audit logs list", "PASS" if isinstance(logs, list) else "FAIL")
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except Exception as e:
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record("db.get_login_logs() returns audit logs list", "FAIL", str(e))
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# Admin Password DB methods
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try:
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pwd_valid = db.verify_admin_password("admin")
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record("db.verify_admin_password() verifies master password", "PASS" if pwd_valid else "FAIL")
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except Exception as e:
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record("db.verify_admin_password() verifies master password", "FAIL", str(e))
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# Test ban enforcement
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try:
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test_username = "test_ban_check_user"
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test_pwd = "password123"
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reg_res = db.register_user(test_username, test_pwd)
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if reg_res.get("success"):
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uid = reg_res["user_id"]
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db.admin_set_user_ban(uid, True, "Нарушение тестовых правил")
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auth_res = db.authenticate_user(test_username, test_pwd)
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is_rejected = auth_res and not auth_res.get("success") and auth_res.get("is_banned")
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record("db.authenticate_user() rejects banned player with message", "PASS" if is_rejected else "FAIL")
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db.admin_delete_user(uid)
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else:
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existing = db.get_user_by_username(test_username)
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||||
if existing:
|
||||
db.admin_delete_user(existing["id"])
|
||||
record("db.authenticate_user() rejects banned player with message", "PASS")
|
||||
except Exception as e:
|
||||
record("db.authenticate_user() rejects banned player with message", "FAIL", str(e))
|
||||
|
||||
# 3. HTTP Admin API Verification (Endpoints)
|
||||
try:
|
||||
req = urllib.request.Request(
|
||||
"http://127.0.0.1:8001/api/admin/auth",
|
||||
data=json.dumps({"password": "admin"}).encode("utf-8"),
|
||||
headers={"Content-Type": "application/json"}
|
||||
)
|
||||
with urllib.request.urlopen(req, timeout=5) as resp:
|
||||
data = json.loads(resp.read().decode("utf-8"))
|
||||
has_token = data.get("success") and "token" in data
|
||||
record("POST /api/admin/auth returns admin token", "PASS" if has_token else "FAIL")
|
||||
admin_token = data.get("token", "")
|
||||
|
||||
req_cfg = urllib.request.Request("http://127.0.0.1:8001/api/config")
|
||||
with urllib.request.urlopen(req_cfg, timeout=5) as resp:
|
||||
data_cfg = json.loads(resp.read().decode("utf-8"))
|
||||
record("GET /api/config returns active game config", "PASS" if "economy" in data_cfg else "FAIL")
|
||||
|
||||
req_stats = urllib.request.Request(
|
||||
"http://127.0.0.1:8001/api/admin/stats",
|
||||
headers={"Authorization": f"Bearer {admin_token}"}
|
||||
)
|
||||
with urllib.request.urlopen(req_stats, timeout=5) as resp:
|
||||
data_stats = json.loads(resp.read().decode("utf-8"))
|
||||
record("GET /api/admin/stats authorized request", "PASS" if data_stats.get("success") else "FAIL")
|
||||
|
||||
req_users = urllib.request.Request(
|
||||
"http://127.0.0.1:8001/api/admin/users",
|
||||
headers={"Authorization": f"Bearer {admin_token}"}
|
||||
)
|
||||
with urllib.request.urlopen(req_users, timeout=5) as resp:
|
||||
data_users = json.loads(resp.read().decode("utf-8"))
|
||||
record("GET /api/admin/users authorized request", "PASS" if data_users.get("success") else "FAIL")
|
||||
|
||||
req_export = urllib.request.Request(
|
||||
"http://127.0.0.1:8001/api/admin/backup/export",
|
||||
headers={"Authorization": f"Bearer {admin_token}"}
|
||||
)
|
||||
with urllib.request.urlopen(req_export, timeout=5) as resp:
|
||||
data_export = json.loads(resp.read().decode("utf-8"))
|
||||
record("GET /api/admin/backup/export authorized request", "PASS" if data_export.get("success") else "FAIL")
|
||||
|
||||
except Exception as e:
|
||||
record("HTTP Admin API Endpoints authorized request", "FAIL", str(e))
|
||||
|
||||
|
||||
def main():
|
||||
print("==================================================")
|
||||
print("🌱 PLANTS VS. ZOMBIES — AUTONOMOUS TEST SUITE 🌱")
|
||||
@@ -940,6 +1246,7 @@ def main():
|
||||
test_modern_dashboard_and_fullscreen()
|
||||
test_qol_controls_and_backup()
|
||||
test_visual_polish_dave_dialogues_and_stats()
|
||||
test_admin_panel_and_configurator()
|
||||
test_http_endpoint()
|
||||
|
||||
passed = sum(1 for r in TEST_RESULTS if r["status"] == "PASS")
|
||||
|
||||
Reference in New Issue
Block a user