// Web Audio API Procedural Sound Synthesizer and Asset Helpers window.PvZAudio = (function() { let ctx = null; let muted = false; let musicInterval = null; let musicPlaying = false; let musicStep = 0; const N = { D2: 73.42, E2: 82.41, F2: 87.31, G2: 98.00, A2: 110.00, Bb2: 116.54, B2: 123.47, C3: 130.81, D3: 146.83, Eb3: 155.56, E3: 164.81, F3: 174.61, G3: 196.00, A3: 220.00, Bb3: 233.08, B3: 246.94, C4: 261.63, Csharp4: 277.18, D4: 293.66, Eb4: 311.13, E4: 329.63, F4: 349.23, Fsharp4: 369.99, G4: 392.00, Gsharp4: 415.30, A4: 440.00, Bb4: 466.16, B4: 493.88, C5: 523.25, Csharp5: 554.37, D5: 587.33, Eb5: 622.25, E5: 659.25, F5: 698.46, Fsharp5: 739.99, G5: 783.99, A5: 880.00, Bb5: 932.33, B5: 987.77, C6: 1046.50 }; let currentThemeName = 'day'; const THEMES = { day: { tempo: 230, bassType: 'triangle', leadType: 'sine', bassVol: 0.10, leadVol: 0.08, bass: [ N.A2, null, N.E3, null, N.A2, null, N.E3, null, N.D3, null, N.A3, null, N.E3, null, N.G3, null ], lead: [ N.A4, null, N.C5, N.E5, null, N.D5, N.C5, N.B4, N.A4, null, N.C5, N.A4, null, N.B4, N.C5, N.B4 ] }, night: { tempo: 280, bassType: 'sine', leadType: 'triangle', bassVol: 0.12, leadVol: 0.07, bass: [ N.C3, null, N.G3, null, N.A2, null, N.E3, null, N.F3, null, N.C4, null, N.G3, null, N.B3, null ], lead: [ N.C5, null, N.Eb5, N.G5, null, N.F5, null, N.D5, N.Eb5, null, N.C5, null, N.G4, null, N.Bb4, null ] }, pool: { tempo: 210, bassType: 'triangle', leadType: 'sine', bassVol: 0.11, leadVol: 0.09, bass: [ N.G2, null, N.D3, N.G3, N.C3, null, N.G3, N.C4, N.D3, null, N.A3, N.D4, N.G3, null, N.B3, null ], lead: [ N.B4, N.D5, null, N.G5, N.Fsharp5, N.D5, null, N.B4, N.C5, N.E5, null, N.A5, N.G5, N.E5, N.D5, null ] }, fog: { tempo: 310, bassType: 'sawtooth', leadType: 'triangle', bassVol: 0.07, leadVol: 0.07, bass: [ N.D2, null, N.A2, null, N.D2, null, N.Bb2, null, N.A2, null, N.F2, null, N.G2, null, N.A2, null ], lead: [ N.D5, null, null, N.F5, null, N.E5, null, N.Csharp5, N.D5, null, N.A4, null, null, N.F5, N.E5, null ] }, roof: { tempo: 190, bassType: 'triangle', leadType: 'sawtooth', bassVol: 0.11, leadVol: 0.06, bass: [ N.F3, N.F3, N.C4, N.F3, N.Bb3, N.Bb3, N.F4, N.Bb3, N.C3, N.C3, N.G3, N.C4, N.F3, null, N.C4, null ], lead: [ N.F4, N.A4, N.C5, null, N.D5, N.F5, null, N.C5, N.Bb4, N.D5, N.F5, null, N.A5, N.G5, N.F5, null ] }, boss: { tempo: 165, bassType: 'sawtooth', leadType: 'square', bassVol: 0.09, leadVol: 0.06, bass: [ N.E2, N.E2, N.G2, N.E2, N.Bb2, N.A2, N.G2, N.E2, N.E2, N.E2, N.B2, N.Bb2, N.A2, N.G2, N.E2, N.D3 ], lead: [ N.E5, N.E5, N.G5, null, N.Bb5, N.A5, N.G5, N.E5, null, N.B5, N.Bb5, N.A5, null, N.G5, N.F5, N.E5 ] } }; function initCtx() { if (!ctx) { const AudioContext = window.AudioContext || window.webkitAudioContext; if (AudioContext) { ctx = new AudioContext(); } } if (ctx && ctx.state === 'suspended') { ctx.resume(); } } function playTone(freq, type, duration, startVol = 0.2, endVol = 0.001) { if (muted) return; initCtx(); if (!ctx) return; try { const osc = ctx.createOscillator(); const gain = ctx.createGain(); osc.type = type; osc.frequency.setValueAtTime(freq, ctx.currentTime); gain.gain.setValueAtTime(startVol, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(endVol, ctx.currentTime + duration); osc.connect(gain); gain.connect(ctx.destination); osc.start(); osc.stop(ctx.currentTime + duration); } catch (e) {} } return { init: initCtx, toggleMute: function() { muted = !muted; return muted; }, isMuted: function() { return muted; }, playShoot: function() { if (muted) return; initCtx(); if (!ctx) return; try { const osc = ctx.createOscillator(); const gain = ctx.createGain(); osc.type = 'triangle'; osc.frequency.setValueAtTime(600, ctx.currentTime); osc.frequency.exponentialRampToValueAtTime(120, ctx.currentTime + 0.12); gain.gain.setValueAtTime(0.25, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.12); osc.connect(gain); gain.connect(ctx.destination); osc.start(); osc.stop(ctx.currentTime + 0.12); } catch (e) {} }, playHit: function() { if (muted) return; initCtx(); if (!ctx) return; try { const osc = ctx.createOscillator(); const gain = ctx.createGain(); osc.type = 'square'; osc.frequency.setValueAtTime(180, ctx.currentTime); osc.frequency.exponentialRampToValueAtTime(60, ctx.currentTime + 0.08); gain.gain.setValueAtTime(0.2, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.08); osc.connect(gain); gain.connect(ctx.destination); osc.start(); osc.stop(ctx.currentTime + 0.08); } catch (e) {} }, playSun: function() { if (muted) return; initCtx(); if (!ctx) return; try { const notes = [523.25, 659.25, 783.99, 1046.50]; // C5, E5, G5, C6 notes.forEach((freq, idx) => { const osc = ctx.createOscillator(); const gain = ctx.createGain(); osc.type = 'sine'; osc.frequency.setValueAtTime(freq, ctx.currentTime + idx * 0.05); gain.gain.setValueAtTime(0.18, ctx.currentTime + idx * 0.05); gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + idx * 0.05 + 0.2); osc.connect(gain); gain.connect(ctx.destination); osc.start(ctx.currentTime + idx * 0.05); osc.stop(ctx.currentTime + idx * 0.05 + 0.2); }); } catch (e) {} }, playPlant: function() { if (muted) return; initCtx(); if (!ctx) return; try { const osc = ctx.createOscillator(); const gain = ctx.createGain(); osc.type = 'sine'; osc.frequency.setValueAtTime(220, ctx.currentTime); osc.frequency.exponentialRampToValueAtTime(440, ctx.currentTime + 0.1); gain.gain.setValueAtTime(0.3, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.15); osc.connect(gain); gain.connect(ctx.destination); osc.start(); osc.stop(ctx.currentTime + 0.15); } catch (e) {} }, playChomp: function() { if (muted) return; initCtx(); if (!ctx) return; try { const osc = ctx.createOscillator(); const gain = ctx.createGain(); osc.type = 'sawtooth'; osc.frequency.setValueAtTime(140, ctx.currentTime); osc.frequency.exponentialRampToValueAtTime(80, ctx.currentTime + 0.1); gain.gain.setValueAtTime(0.15, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.1); osc.connect(gain); gain.connect(ctx.destination); osc.start(); osc.stop(ctx.currentTime + 0.1); } catch (e) {} }, playExplosion: function() { if (muted) return; initCtx(); if (!ctx) return; try { // Noise buffer for explosion const bufferSize = ctx.sampleRate * 0.5; const buffer = ctx.createBuffer(1, bufferSize, ctx.sampleRate); const data = buffer.getChannelData(0); for (let i = 0; i < bufferSize; i++) { data[i] = Math.random() * 2 - 1; } const noise = ctx.createBufferSource(); noise.buffer = buffer; const filter = ctx.createBiquadFilter(); filter.type = 'lowpass'; filter.frequency.setValueAtTime(800, ctx.currentTime); filter.frequency.exponentialRampToValueAtTime(50, ctx.currentTime + 0.5); const gain = ctx.createGain(); gain.gain.setValueAtTime(0.5, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.5); noise.connect(filter); filter.connect(gain); gain.connect(ctx.destination); noise.start(); } catch (e) {} }, playMower: function() { if (muted) return; initCtx(); if (!ctx) return; try { const osc = ctx.createOscillator(); const gain = ctx.createGain(); osc.type = 'sawtooth'; osc.frequency.setValueAtTime(90, ctx.currentTime); osc.frequency.linearRampToValueAtTime(240, ctx.currentTime + 1.2); gain.gain.setValueAtTime(0.3, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 1.2); osc.connect(gain); gain.connect(ctx.destination); osc.start(); osc.stop(ctx.currentTime + 1.2); } catch (e) {} }, playCoin: function() { if (muted) return; initCtx(); if (!ctx) return; const osc = ctx.createOscillator(); const gain = ctx.createGain(); osc.type = 'sine'; osc.frequency.setValueAtTime(987.77, ctx.currentTime); // B5 osc.frequency.setValueAtTime(1318.51, ctx.currentTime + 0.06); // E6 gain.gain.setValueAtTime(0.2, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + 0.3); osc.connect(gain); gain.connect(ctx.destination); osc.start(); osc.stop(ctx.currentTime + 0.3); }, playSizzle: function() { if (muted) return; initCtx(); if (!ctx) return; try { const bufferSize = ctx.sampleRate * 0.8; const buffer = ctx.createBuffer(1, bufferSize, ctx.sampleRate); const data = buffer.getChannelData(0); for (let i = 0; i < bufferSize; i++) { data[i] = Math.random() * 2 - 1; } const noise = ctx.createBufferSource(); noise.buffer = buffer; const filter = ctx.createBiquadFilter(); filter.type = 'bandpass'; filter.frequency.setValueAtTime(1400, ctx.currentTime); filter.frequency.exponentialRampToValueAtTime(300, ctx.currentTime + 0.8); const gain = ctx.createGain(); gain.gain.setValueAtTime(0.4, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.8); noise.connect(filter); filter.connect(gain); gain.connect(ctx.destination); noise.start(); } catch (e) {} }, playMine: function() { this.playExplosion(); playTone(550, 'sine', 0.15, 0.3, 0.01); }, playVault: function() { if (muted) return; initCtx(); if (!ctx) return; const osc = ctx.createOscillator(); const gain = ctx.createGain(); osc.type = 'triangle'; osc.frequency.setValueAtTime(180, ctx.currentTime); osc.frequency.exponentialRampToValueAtTime(620, ctx.currentTime + 0.3); gain.gain.setValueAtTime(0.25, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.3); osc.connect(gain); gain.connect(ctx.destination); osc.start(); osc.stop(ctx.currentTime + 0.3); }, playGulp: function() { playTone(180, 'sine', 0.18, 0.35, 0.01); setTimeout(() => playTone(120, 'sine', 0.22, 0.3, 0.01), 90); }, playStrike: function() { playTone(240, 'square', 0.1, 0.3, 0.01); playTone(120, 'sawtooth', 0.2, 0.35, 0.01); }, playHugeWave: function() { playTone(180, 'sawtooth', 0.6, 0.35, 0.01); }, playWin: function() { if (muted) return; initCtx(); if (!ctx) return; const fanfare = [392, 523, 659, 784, 1046]; fanfare.forEach((f, i) => { setTimeout(() => playTone(f, 'triangle', 0.35, 0.3, 0.01), i * 160); }); }, playLose: function() { if (muted) return; initCtx(); if (!ctx) return; const doom = [400, 360, 320, 280, 220]; doom.forEach((f, i) => { setTimeout(() => playTone(f, 'sawtooth', 0.4, 0.3, 0.01), i * 200); }); }, // Background Music (Multi-Biome Procedural Chiptune Synthesizer) startMusic: function(themeName = 'day') { const targetTheme = THEMES[themeName] ? themeName : 'day'; if (musicPlaying && currentThemeName === targetTheme && musicInterval) { return; } currentThemeName = targetTheme; musicPlaying = true; initCtx(); if (musicInterval) { clearInterval(musicInterval); musicInterval = null; } musicStep = 0; const theme = THEMES[currentThemeName]; musicInterval = setInterval(() => { if (!musicPlaying || muted) return; const b = theme.bass[musicStep % theme.bass.length]; const l = theme.lead[musicStep % theme.lead.length]; if (b) { playTone(b, theme.bassType, (theme.tempo / 1000) * 1.05, theme.bassVol, 0.001); } if (l) { playTone(l, theme.leadType, (theme.tempo / 1000) * 0.95, theme.leadVol, 0.001); } musicStep++; }, theme.tempo); }, setTheme: function(themeName) { if (musicPlaying) { this.startMusic(themeName); } else { currentThemeName = THEMES[themeName] ? themeName : 'day'; } }, getTheme: function() { return currentThemeName; }, stopMusic: function() { musicPlaying = false; if (musicInterval) { clearInterval(musicInterval); musicInterval = null; } }, toggleMusic: function() { if (musicPlaying) { this.stopMusic(); return false; } else { this.startMusic(currentThemeName); return true; } }, isMusicPlaying: function() { return musicPlaying; } }; })();