fix(gameplay & db): fix casino spin freeze, bank deposit sync, and plant selection menu (fixes #8, #9, #10)
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@@ -130,11 +130,21 @@ window.EconomySystem = class EconomySystem {
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this.selectedDeck = deckIds.filter(id => this.isPlantUnlocked(id)).slice(0, this.getMaxSlots());
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this.saveProfileData();
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}
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const chosen = this.selectedDeck.length > 0 ? this.selectedDeck : this.defaultUnlocked;
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const chosen = (this.selectedDeck && this.selectedDeck.length > 0) ? this.selectedDeck : this.defaultUnlocked;
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this.cards = chosen.map(id => {
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const found = this.allCards.find(c => c.id === id);
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return found ? { ...found, timer: 0 } : null;
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}).filter(Boolean);
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// Guaranteed fallback: If this.cards is empty, restore default starter cards so top menu never disappears
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if (!this.cards || this.cards.length === 0) {
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this.selectedDeck = [...this.defaultUnlocked];
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this.cards = this.defaultUnlocked.map(id => {
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const found = this.allCards.find(c => c.id === id);
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return found ? { ...found, timer: 0 } : null;
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}).filter(Boolean);
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this.saveProfileData();
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}
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}
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reloadProfileData() {
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@@ -720,6 +730,9 @@ window.EconomySystem = class EconomySystem {
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}
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// 2. Draw Cards
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if (!this.isConveyor && !this.isIZombie && (!this.cards || this.cards.length === 0)) {
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this.setDeckFromSelection();
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}
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const cardStartX = 105;
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const cardY = 8;
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const cardW = 66;
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