fix(gameplay & db): fix casino spin freeze, bank deposit sync, and plant selection menu (fixes #8, #9, #10)

This commit is contained in:
2026-09-22 12:04:30 +00:00
parent 351d5f1cca
commit bd314730ff
7 changed files with 247 additions and 33 deletions
+16 -1
View File
@@ -746,6 +746,16 @@ canvas#gameCanvas {
width: 95%; width: 95%;
max-height: 90vh; max-height: 90vh;
overflow-y: auto; overflow-y: auto;
position: relative;
}
.seed-select-card .seed-select-section-title:first-of-type {
position: sticky;
top: 0;
background: #2a160c;
z-index: 12;
padding-top: 6px;
padding-bottom: 4px;
} }
.seed-select-section-title { .seed-select-section-title {
@@ -761,16 +771,21 @@ canvas#gameCanvas {
} }
.seed-deck-bar { .seed-deck-bar {
position: sticky;
top: 28px;
z-index: 11;
display: flex; display: flex;
gap: 8px; gap: 8px;
padding: 8px 10px; padding: 8px 10px;
background: rgba(0, 0, 0, 0.4); background: rgba(35, 18, 11, 0.96);
backdrop-filter: blur(6px);
border: 1.5px solid #81c784; border: 1.5px solid #81c784;
border-radius: 8px; border-radius: 8px;
min-height: 76px; min-height: 76px;
align-items: center; align-items: center;
flex-wrap: wrap; flex-wrap: wrap;
margin-bottom: 12px; margin-bottom: 12px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.5);
} }
.seed-slot-card { .seed-slot-card {
+20 -5
View File
@@ -448,7 +448,8 @@ window.GameEngine = class GameEngine {
// Close any game-phase modals that might have been left open // Close any game-phase modals that might have been left open
['game-over-modal', 'victory-modal', 'draft-modal', 'zengarden-modal', ['game-over-modal', 'victory-modal', 'draft-modal', 'zengarden-modal',
'workshop-modal', 'leaderboard-modal', 'achievement-modal', 'almanac-modal', 'workshop-modal', 'leaderboard-modal', 'achievement-modal', 'almanac-modal',
'bugreport-modal', 'campaign-modal', 'tree-modal', 'casino-modal'].forEach(id => { 'bugreport-modal', 'campaign-modal', 'tree-modal', 'casino-modal',
'seed-select-modal', 'dave-modal', 'shop-modal'].forEach(id => {
const el = document.getElementById(id); const el = document.getElementById(id);
if (el) el.classList.add('hidden'); if (el) el.classList.add('hidden');
}); });
@@ -492,6 +493,12 @@ window.GameEngine = class GameEngine {
this.currentLevel = level; this.currentLevel = level;
this.currentMode = mode; this.currentMode = mode;
// Ensure all pre-battle and menu overlays are hidden
['seed-select-modal', 'dave-modal', 'start-modal', 'campaign-modal', 'victory-modal', 'game-over-modal', 'shop-modal'].forEach(id => {
const el = document.getElementById(id);
if (el) el.classList.add('hidden');
});
// Pre-set economy mode flags BEFORE reset() so economy.reset() computes // Pre-set economy mode flags BEFORE reset() so economy.reset() computes
// the correct baseSun (avoids stale isConveyor/isIZombie from previous game) // the correct baseSun (avoids stale isConveyor/isIZombie from previous game)
this.economy.isConveyor = (mode === 'bowling' || mode === 'boss' || mode === 'bossrush'); this.economy.isConveyor = (mode === 'bowling' || mode === 'boss' || mode === 'bossrush');
@@ -1876,6 +1883,7 @@ window.GameEngine = class GameEngine {
} }
// Animate spin // Animate spin
this.casino.isSpinning = true;
[reel1, reel2, reel3].forEach(r => { if (r) r.classList.add('spinning'); }); [reel1, reel2, reel3].forEach(r => { if (r) r.classList.add('spinning'); });
if (btnSpin) btnSpin.disabled = true; if (btnSpin) btnSpin.disabled = true;
if (resultBanner) { if (resultBanner) {
@@ -1884,19 +1892,19 @@ window.GameEngine = class GameEngine {
} }
setTimeout(() => { setTimeout(() => {
try {
if (this.casino) { if (this.casino) {
this.casino.isSpinning = false; this.casino.isSpinning = false;
const res = this.casino.spin(bet); const res = this.casino.spin(bet);
[reel1, reel2, reel3].forEach(r => { if (r) r.classList.remove('spinning'); }); this.casino.isSpinning = false;
if (btnSpin) btnSpin.disabled = false;
if (res.icons) { if (res && res.icons) {
if (reel1) reel1.innerHTML = `<span class="reel-symbol">${res.icons[0]}</span>`; if (reel1) reel1.innerHTML = `<span class="reel-symbol">${res.icons[0]}</span>`;
if (reel2) reel2.innerHTML = `<span class="reel-symbol">${res.icons[1]}</span>`; if (reel2) reel2.innerHTML = `<span class="reel-symbol">${res.icons[1]}</span>`;
if (reel3) reel3.innerHTML = `<span class="reel-symbol">${res.icons[2]}</span>`; if (reel3) reel3.innerHTML = `<span class="reel-symbol">${res.icons[2]}</span>`;
} }
if (resultBanner) { if (resultBanner && res) {
resultBanner.textContent = res.message || ''; resultBanner.textContent = res.message || '';
if (res.isJackpot) resultBanner.style.color = '#ffd700'; if (res.isJackpot) resultBanner.style.color = '#ffd700';
else if (res.payout > 0) resultBanner.style.color = '#69f0ae'; else if (res.payout > 0) resultBanner.style.color = '#69f0ae';
@@ -1906,6 +1914,13 @@ window.GameEngine = class GameEngine {
this.updateCasinoUI(); this.updateCasinoUI();
this.updateRecordDisplay(); this.updateRecordDisplay();
} }
} catch (e) {
console.error('Casino spin error:', e);
} finally {
if (this.casino) this.casino.isSpinning = false;
[reel1, reel2, reel3].forEach(r => { if (r) r.classList.remove('spinning'); });
if (btnSpin) btnSpin.disabled = false;
}
}, 500); }, 500);
}); });
} }
+44 -1
View File
@@ -117,7 +117,20 @@ window.PvZAuth = (function () {
lastVisit: Date.now() lastVisit: Date.now()
}, },
treeOfWisdom: { height: 0, cheats: {} }, treeOfWisdom: { height: 0, cheats: {} },
achievements: {} achievements: {},
casino: {
deposit: 0,
depositStartTime: 0,
loan: 0,
spinsTotal: 0,
totalWon: 0,
jackpotsWon: 0
},
zombieLab: {
unlockedStage: 1,
levels: { normal: 1, conehead: 1, buckethead: 1, football: 1, dancing: 1 },
mutations: {}
}
}; };
} }
@@ -301,7 +314,37 @@ window.PvZAuth = (function () {
achievements: { achievements: {
...(loc.achievements || {}), ...(loc.achievements || {}),
...(base.achievements || {}) ...(base.achievements || {})
},
casino: (base.casino || loc.casino)
? {
...def.casino,
...(loc.casino || {}),
...(base.casino || {}),
deposit: (base.casino && base.casino.deposit !== undefined) ? Number(base.casino.deposit) : (Number(loc.casino?.deposit) || 0),
depositStartTime: (base.casino && base.casino.depositStartTime) ? Number(base.casino.depositStartTime) : (Number(loc.casino?.depositStartTime) || 0),
loan: (base.casino && base.casino.loan !== undefined) ? Number(base.casino.loan) : (Number(loc.casino?.loan) || 0),
spinsTotal: Math.max(Number(base.casino?.spinsTotal) || 0, Number(loc.casino?.spinsTotal) || 0),
totalWon: Math.max(Number(base.casino?.totalWon) || 0, Number(loc.casino?.totalWon) || 0),
jackpotsWon: Math.max(Number(base.casino?.jackpotsWon) || 0, Number(loc.casino?.jackpotsWon) || 0)
} }
: def.casino,
zombieLab: (base.zombieLab || loc.zombieLab)
? {
...def.zombieLab,
...(loc.zombieLab || {}),
...(base.zombieLab || {}),
unlockedStage: Math.max(Number(base.zombieLab?.unlockedStage) || 1, Number(loc.zombieLab?.unlockedStage) || 1),
levels: {
...def.zombieLab.levels,
...(loc.zombieLab?.levels || {}),
...(base.zombieLab?.levels || {})
},
mutations: {
...(loc.zombieLab?.mutations || {}),
...(base.zombieLab?.mutations || {})
}
}
: def.zombieLab
}; };
} }
+1
View File
@@ -138,6 +138,7 @@ window.CasinoSystem = class CasinoSystem {
} }
} }
this.isSpinning = false;
this.saveToAuth(); this.saveToAuth();
return { return {
+14 -1
View File
@@ -130,11 +130,21 @@ window.EconomySystem = class EconomySystem {
this.selectedDeck = deckIds.filter(id => this.isPlantUnlocked(id)).slice(0, this.getMaxSlots()); this.selectedDeck = deckIds.filter(id => this.isPlantUnlocked(id)).slice(0, this.getMaxSlots());
this.saveProfileData(); this.saveProfileData();
} }
const chosen = this.selectedDeck.length > 0 ? this.selectedDeck : this.defaultUnlocked; const chosen = (this.selectedDeck && this.selectedDeck.length > 0) ? this.selectedDeck : this.defaultUnlocked;
this.cards = chosen.map(id => { this.cards = chosen.map(id => {
const found = this.allCards.find(c => c.id === id); const found = this.allCards.find(c => c.id === id);
return found ? { ...found, timer: 0 } : null; return found ? { ...found, timer: 0 } : null;
}).filter(Boolean); }).filter(Boolean);
// Guaranteed fallback: If this.cards is empty, restore default starter cards so top menu never disappears
if (!this.cards || this.cards.length === 0) {
this.selectedDeck = [...this.defaultUnlocked];
this.cards = this.defaultUnlocked.map(id => {
const found = this.allCards.find(c => c.id === id);
return found ? { ...found, timer: 0 } : null;
}).filter(Boolean);
this.saveProfileData();
}
} }
reloadProfileData() { reloadProfileData() {
@@ -720,6 +730,9 @@ window.EconomySystem = class EconomySystem {
} }
// 2. Draw Cards // 2. Draw Cards
if (!this.isConveyor && !this.isIZombie && (!this.cards || this.cards.length === 0)) {
this.setDeckFromSelection();
}
const cardStartX = 105; const cardStartX = 105;
const cardY = 8; const cardY = 8;
const cardW = 66; const cardW = 66;
+82 -9
View File
@@ -498,6 +498,10 @@ def init_db():
zen_garden TEXT DEFAULT '{}', zen_garden TEXT DEFAULT '{}',
tree_of_wisdom TEXT DEFAULT '{}', tree_of_wisdom TEXT DEFAULT '{}',
achievements TEXT DEFAULT '{}', achievements TEXT DEFAULT '{}',
stats TEXT DEFAULT '{}',
casino TEXT DEFAULT '{}',
zombie_lab TEXT DEFAULT '{}',
admin_updated_at TIMESTAMP DEFAULT NULL,
updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP, updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE
) )
@@ -608,6 +612,10 @@ def init_db():
cursor.execute("ALTER TABLE profiles ADD COLUMN stats TEXT DEFAULT '{}'") cursor.execute("ALTER TABLE profiles ADD COLUMN stats TEXT DEFAULT '{}'")
if "admin_updated_at" not in prof_cols: if "admin_updated_at" not in prof_cols:
cursor.execute("ALTER TABLE profiles ADD COLUMN admin_updated_at TIMESTAMP DEFAULT NULL") cursor.execute("ALTER TABLE profiles ADD COLUMN admin_updated_at TIMESTAMP DEFAULT NULL")
if "casino" not in prof_cols:
cursor.execute("ALTER TABLE profiles ADD COLUMN casino TEXT DEFAULT '{}'")
if "zombie_lab" not in prof_cols:
cursor.execute("ALTER TABLE profiles ADD COLUMN zombie_lab TEXT DEFAULT '{}'")
conn.commit() conn.commit()
conn.close() conn.close()
@@ -1177,6 +1185,19 @@ def get_default_profile_dict():
"plantsPlanted": 0, "plantsPlanted": 0,
"levelsCompleted": 0, "levelsCompleted": 0,
"coinsEarned": 0 "coinsEarned": 0
},
"casino": {
"deposit": 0,
"depositStartTime": 0,
"loan": 0,
"spinsTotal": 0,
"totalWon": 0,
"jackpotsWon": 0
},
"zombieLab": {
"unlockedStage": 1,
"mutations": {},
"levels": {"normal": 1, "conehead": 1, "buckethead": 1, "football": 1, "dancing": 1}
} }
} }
@@ -1212,8 +1233,8 @@ def register_user(username, password_hash, initial_data=None, ip_address="", use
cursor.execute(""" cursor.execute("""
INSERT INTO profiles ( INSERT INTO profiles (
user_id, coins, level, max_unlocked_level, high_score, theme, user_id, coins, level, max_unlocked_level, high_score, theme,
upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, updated_at upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, stats, casino, zombie_lab, updated_at
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", ( """, (
user_id, user_id,
profile_data.get("coins", 150), profile_data.get("coins", 150),
@@ -1228,6 +1249,9 @@ def register_user(username, password_hash, initial_data=None, ip_address="", use
json.dumps(profile_data.get("zenGarden", {})), json.dumps(profile_data.get("zenGarden", {})),
json.dumps(profile_data.get("treeOfWisdom", {})), json.dumps(profile_data.get("treeOfWisdom", {})),
json.dumps(profile_data.get("achievements", {})), json.dumps(profile_data.get("achievements", {})),
json.dumps(profile_data.get("stats", {})),
json.dumps(profile_data.get("casino", {})),
json.dumps(profile_data.get("zombieLab", {})),
now_str now_str
)) ))
conn.commit() conn.commit()
@@ -1319,6 +1343,12 @@ def authenticate_user(username, password_hash, ip_address="", user_agent="", dev
"achievements": json.loads(p["achievements"] or "{}"), "achievements": json.loads(p["achievements"] or "{}"),
"stats": json.loads(p["stats"] or "{}") if "stats" in p.keys() and p["stats"] else { "stats": json.loads(p["stats"] or "{}") if "stats" in p.keys() and p["stats"] else {
"zombiesKilled": 0, "sunProduced": 0, "plantsPlanted": 0, "levelsCompleted": 0, "coinsEarned": 0 "zombiesKilled": 0, "sunProduced": 0, "plantsPlanted": 0, "levelsCompleted": 0, "coinsEarned": 0
},
"casino": json.loads(p["casino"] or "{}") if "casino" in p.keys() and p["casino"] else {
"deposit": 0, "depositStartTime": 0, "loan": 0, "spinsTotal": 0, "totalWon": 0, "jackpotsWon": 0
},
"zombieLab": json.loads(p["zombie_lab"] or "{}") if "zombie_lab" in p.keys() and p["zombie_lab"] else {
"unlockedStage": 1, "mutations": {}, "levels": {"normal": 1, "conehead": 1, "buckethead": 1, "football": 1, "dancing": 1}
} }
} }
@@ -1369,6 +1399,12 @@ def get_user_profile(username):
"achievements": json.loads(p["achievements"] or "{}"), "achievements": json.loads(p["achievements"] or "{}"),
"stats": json.loads(p["stats"] or "{}") if "stats" in p.keys() and p["stats"] else { "stats": json.loads(p["stats"] or "{}") if "stats" in p.keys() and p["stats"] else {
"zombiesKilled": 0, "sunProduced": 0, "plantsPlanted": 0, "levelsCompleted": 0, "coinsEarned": 0 "zombiesKilled": 0, "sunProduced": 0, "plantsPlanted": 0, "levelsCompleted": 0, "coinsEarned": 0
},
"casino": json.loads(p["casino"] or "{}") if "casino" in p.keys() and p["casino"] else {
"deposit": 0, "depositStartTime": 0, "loan": 0, "spinsTotal": 0, "totalWon": 0, "jackpotsWon": 0
},
"zombieLab": json.loads(p["zombie_lab"] or "{}") if "zombie_lab" in p.keys() and p["zombie_lab"] else {
"unlockedStage": 1, "mutations": {}, "levels": {"normal": 1, "conehead": 1, "buckethead": 1, "football": 1, "dancing": 1}
} }
} }
@@ -1509,29 +1545,56 @@ def save_user_profile(username, data, token=None, is_admin_override=False, ip_ad
cur_stats[sk] = max(cur_stats.get(sk, 0), int(sv)) cur_stats[sk] = max(cur_stats.get(sk, 0), int(sv))
stats_json = json.dumps(cur_stats) stats_json = json.dumps(cur_stats)
# Casino merge (preserve deposit, spins, won, loan)
cur_casino = json.loads(current["casino"] or "{}") if current and "casino" in current.keys() and current["casino"] else {
"deposit": 0, "depositStartTime": 0, "loan": 0, "spinsTotal": 0, "totalWon": 0, "jackpotsWon": 0
}
if "casino" in data and isinstance(data["casino"], dict):
for ck, cv in data["casino"].items():
if ck in ("deposit", "depositStartTime", "loan", "spinsTotal", "totalWon", "jackpotsWon"):
cur_casino[ck] = int(cv) if isinstance(cv, (int, float)) else cv
casino_json = json.dumps(cur_casino)
# Zombie Lab merge
cur_zombie_lab = json.loads(current["zombie_lab"] or "{}") if current and "zombie_lab" in current.keys() and current["zombie_lab"] else {
"unlockedStage": 1, "mutations": {}, "levels": {"normal": 1, "conehead": 1, "buckethead": 1, "football": 1, "dancing": 1}
}
new_zombie_lab = data.get("zombieLab") or data.get("zombie_lab")
if new_zombie_lab and isinstance(new_zombie_lab, dict):
if "unlockedStage" in new_zombie_lab:
cur_zombie_lab["unlockedStage"] = max(cur_zombie_lab.get("unlockedStage", 1), int(new_zombie_lab["unlockedStage"]))
if "levels" in new_zombie_lab and isinstance(new_zombie_lab["levels"], dict):
cur_zombie_lab.setdefault("levels", {}).update(new_zombie_lab["levels"])
if "mutations" in new_zombie_lab and isinstance(new_zombie_lab["mutations"], dict):
cur_zombie_lab.setdefault("mutations", {}).update(new_zombie_lab["mutations"])
zombie_lab_json = json.dumps(cur_zombie_lab)
if current: if current:
cursor.execute(""" cursor.execute("""
UPDATE profiles SET UPDATE profiles SET
coins = ?, level = ?, max_unlocked_level = ?, high_score = ?, theme = ?, coins = ?, level = ?, max_unlocked_level = ?, high_score = ?, theme = ?,
upgrades = ?, materials = ?, plant_levels = ?, perks = ?, upgrades = ?, materials = ?, plant_levels = ?, perks = ?,
zen_garden = ?, tree_of_wisdom = ?, achievements = ?, stats = ?, admin_updated_at = ?, updated_at = ? zen_garden = ?, tree_of_wisdom = ?, achievements = ?, stats = ?,
casino = ?, zombie_lab = ?, admin_updated_at = ?, updated_at = ?
WHERE user_id = ? WHERE user_id = ?
""", ( """, (
coins, level, max_unlocked, high_score, theme, coins, level, max_unlocked, high_score, theme,
upgrades_json, materials_json, plant_levels_json, perks_json, upgrades_json, materials_json, plant_levels_json, perks_json,
zen_garden_json, tree_json, achievements_json, stats_json, admin_updated_val, now_str, zen_garden_json, tree_json, achievements_json, stats_json,
casino_json, zombie_lab_json, admin_updated_val, now_str,
user_id user_id
)) ))
else: else:
cursor.execute(""" cursor.execute("""
INSERT INTO profiles ( INSERT INTO profiles (
user_id, coins, level, max_unlocked_level, high_score, theme, user_id, coins, level, max_unlocked_level, high_score, theme,
upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, stats, admin_updated_at, updated_at upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, stats, casino, zombie_lab, admin_updated_at, updated_at
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", ( """, (
user_id, coins, level, max_unlocked, high_score, theme, user_id, coins, level, max_unlocked, high_score, theme,
upgrades_json, materials_json, plant_levels_json, perks_json, upgrades_json, materials_json, plant_levels_json, perks_json,
zen_garden_json, tree_json, achievements_json, stats_json, admin_updated_val, now_str zen_garden_json, tree_json, achievements_json, stats_json,
casino_json, zombie_lab_json, admin_updated_val, now_str
)) ))
conn.commit() conn.commit()
@@ -1765,6 +1828,12 @@ def admin_get_user_detail(user_id):
"stats": json.loads(p["stats"] or "{}") if "stats" in p.keys() and p["stats"] else { "stats": json.loads(p["stats"] or "{}") if "stats" in p.keys() and p["stats"] else {
"zombiesKilled": 0, "sunProduced": 0, "plantsPlanted": 0, "levelsCompleted": 0, "coinsEarned": 0 "zombiesKilled": 0, "sunProduced": 0, "plantsPlanted": 0, "levelsCompleted": 0, "coinsEarned": 0
}, },
"casino": json.loads(p["casino"] or "{}") if "casino" in p.keys() and p["casino"] else {
"deposit": 0, "depositStartTime": 0, "loan": 0, "spinsTotal": 0, "totalWon": 0, "jackpotsWon": 0
},
"zombieLab": json.loads(p["zombie_lab"] or "{}") if "zombie_lab" in p.keys() and p["zombie_lab"] else {
"unlockedStage": 1, "mutations": {}, "levels": {"normal": 1, "conehead": 1, "buckethead": 1, "football": 1, "dancing": 1}
},
"updatedAt": p["updated_at"] "updatedAt": p["updated_at"]
} }
else: else:
@@ -2087,8 +2156,8 @@ def admin_import_db(data):
cursor.execute(""" cursor.execute("""
INSERT INTO profiles ( INSERT INTO profiles (
user_id, coins, level, max_unlocked_level, high_score, theme, user_id, coins, level, max_unlocked_level, high_score, theme,
upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, updated_at upgrades, materials, plant_levels, perks, zen_garden, tree_of_wisdom, achievements, stats, casino, zombie_lab, admin_updated_at, updated_at
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", ( """, (
p.get("user_id"), p.get("user_id"),
p.get("coins", 150), p.get("coins", 150),
@@ -2103,6 +2172,10 @@ def admin_import_db(data):
p.get("zen_garden", "{}"), p.get("zen_garden", "{}"),
p.get("tree_of_wisdom", "{}"), p.get("tree_of_wisdom", "{}"),
p.get("achievements", "{}"), p.get("achievements", "{}"),
p.get("stats", "{}"),
p.get("casino", "{}"),
p.get("zombie_lab", "{}"),
p.get("admin_updated_at"),
p.get("updated_at") p.get("updated_at")
)) ))
+54
View File
@@ -1320,6 +1320,59 @@ def test_v2_7_features():
record("POST /api/admin/system/cleanup authorized request", "FAIL", str(e)) record("POST /api/admin/system/cleanup authorized request", "FAIL", str(e))
def test_gitea_critical_bugfixes():
"""Verify bugfixes for Gitea issues #8, #9, and #10."""
print("\n--- 19. Gitea Critical Bugfixes (#8, #9, #10) ---")
# Issue #8: Casino allows multiple spins without freezing
casino_path = os.path.join(GAME_DIR, "js/systems/casino.js")
with open(casino_path, "r", encoding="utf-8") as f:
casino_code = f.read()
game_path = os.path.join(GAME_DIR, "js/game.js")
with open(game_path, "r", encoding="utf-8") as f:
game_code = f.read()
record("Issue #8: casino.js spin resets isSpinning to false", "PASS" if "this.isSpinning = false;" in casino_code else "FAIL")
record("Issue #8: game.js btnSpin handler releases isSpinning on completion", "PASS" if "this.casino.isSpinning = false" in game_code and "btnSpin.disabled = false" in game_code else "FAIL")
# Issue #9: Bank deposit persistence in SQLite and Auth
auth_path = os.path.join(GAME_DIR, "js/systems/auth.js")
with open(auth_path, "r", encoding="utf-8") as f:
auth_code = f.read()
record("Issue #9: auth.js merges and stores casino deposit state", "PASS" if "casino:" in auth_code and "deposit:" in auth_code else "FAIL")
record("Issue #9: auth.js merges and stores zombieLab state", "PASS" if "zombieLab:" in auth_code and "unlockedStage" in auth_code else "FAIL")
try:
conn = db.get_connection()
cursor = conn.cursor()
cursor.execute("PRAGMA table_info(profiles)")
cols = [r["name"] for r in cursor.fetchall()]
conn.close()
record("Issue #9: SQLite profiles table has casino and zombie_lab columns", "PASS" if "casino" in cols and "zombie_lab" in cols else "FAIL")
except Exception as e:
record("Issue #9: SQLite profiles table has casino and zombie_lab columns", "FAIL", str(e))
# Check kostyan restored deposit
try:
kostyan_prof = db.get_user_profile("kostyan")
has_deposit = kostyan_prof and isinstance(kostyan_prof.get("casino"), dict) and kostyan_prof["casino"].get("deposit", 0) > 0
record("Issue #9: Player kostyan deposit restored and retrievable", "PASS" if has_deposit else "FAIL", f"Deposit: {kostyan_prof.get('casino', {}).get('deposit')}")
except Exception as e:
record("Issue #9: Player kostyan deposit restored and retrievable", "FAIL", str(e))
# Issue #10: Seed selection top menu and sticky HUD
css_path = os.path.join(GAME_DIR, "css/style.css")
with open(css_path, "r", encoding="utf-8") as f:
css_code = f.read()
record("Issue #10: style.css has sticky seed deck selection bar", "PASS" if ".seed-deck-bar" in css_code and "position: sticky" in css_code else "FAIL")
economy_path = os.path.join(GAME_DIR, "js/systems/economy.js")
with open(economy_path, "r", encoding="utf-8") as f:
economy_code = f.read()
record("Issue #10: economy.js guaranteed fallback for cards array in draw()", "PASS" if "this.setDeckFromSelection()" in economy_code else "FAIL")
record("Issue #10: game.js hides pre-battle modals on startLevel", "PASS" if "seed-select-modal" in game_code and "dave-modal" in game_code else "FAIL")
def main(): def main():
print("==================================================") print("==================================================")
print("🌱 PLANTS VS. ZOMBIES — AUTONOMOUS TEST SUITE 🌱") print("🌱 PLANTS VS. ZOMBIES — AUTONOMOUS TEST SUITE 🌱")
@@ -1343,6 +1396,7 @@ def main():
test_admin_panel_and_configurator() test_admin_panel_and_configurator()
test_http_endpoint() test_http_endpoint()
test_v2_7_features() test_v2_7_features()
test_gitea_critical_bugfixes()
passed = sum(1 for r in TEST_RESULTS if r["status"] == "PASS") passed = sum(1 for r in TEST_RESULTS if r["status"] == "PASS")
total = len(TEST_RESULTS) total = len(TEST_RESULTS)